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Blemmyae

By Master of Lord Hoo's Book of Hours - This file has been provided by the British Library from its digital collections. It is also made available on a British Library website.Catalogue entry: Royal MS 15 E VI, Public Domain, https://commons.wikimedia.org/w/index.php?curid=50573647, Blemmyae
By Master of Lord Hoo’s Book of Hours – This file has been provided by the British Library from its digital collections. It is also made available on a British Library website.Catalogue entry: Royal MS 15 E VI, Public Domain, https://commons.wikimedia.org/w/index.php?curid=50573647

This muscular humanoid clutches his fists in anticipation. Remarkably, he has no head; instead, a grimacing face is set into his bared chest.

Taken from the Creature Codex

Blemmyae are wicked creatures native to the highlands of tropical regions. Although distantly related to humans, some manner of magical mutation has caused them to be born without heads—their faces are set firmly in their chests. Blemmyae are raiders and scavengers, living off of the spoils of other civilizations rather than advancing their own culture.

Most blemmyae live in caves high on cliff faces, all the better to keep an eye out for passing caravans or travelers. Blemmyae may occasionally domesticate animals for meat and milk, but only those with as sure of feet as they, such as goats or sheep. Although blemmyae savagery is legendary, their disdain for technology renders them vulnerable to an organized defense. Most armor is useless without the chest covered, and many blemmyae consider the use of melee weapons a sign of weakness, preferring to feel the breaking of bones beneath their hard fists.

The blemmyae are not an organized people—their tribes are ruled by a simple doctrine of might makes right. Few blemmyae tribes are religious, but those that are are the most dangerous, as spiritual blemmyae prefer gods of elemental chaos and destruction. A blemmyae stands about four and a half feet in height but is stocky and muscular, weighing about 160 pounds.

Blemmyae          CR 1
XP 400

CE Medium humanoid (blemmyae)
Init +0; Senses low-light vision, Perception +1
Defenses
AC 
12, touch 10, flat-footed 14 (+2 natural)
hp 
13 (2d8+4)
Fort +2, Ref +3, Will +0; alien mind
Offense
Speed 
30 ft.
Melee 
2 slams +2 (1d4+1)
Ranged 
throwing axe +1 (1d6+1)
Special Attacks 
powerful charge (slam, 2d4+1)
Statistics
Str 
13, Dex 11, Con 14, Int 10, Wis11, Cha 6
Base Atk 
+1; CMB +2; CMD 12
Feats Power Attack
Skills 
Acrobatics +8, Climb +9, Perception +1, Survival +4; Racial Modifiers +4 Acrobatics, +4 Climb
SQ 
mountaineer, sure-footed
Ecology
Environment 
warm mountains
Organization 
solitary, pair, gang (3-6), band (2-12 plus 1 2nd level huntmaster) or tribe (4-40 plus 1 2nd level huntmaster per 6 individuals, 1 3rd-5th level sub-chief per 20 individuals and 1 6th-8th level chief)
Treasure 
standard (3 throwing axes, other equipment)
Special Abilities
Alien Mind (Ex) 
A blemmyae gains a +4 racial bonus on any Will save made against a spell that targets humanoids specifically (such as charm person).
Mountaineer (Ex) 
Acrobatics and Climb are always class skills for a blemmyae.
Sure-Footed (Ex) 
A blemmyae is never treated as flat-footed when making Acrobatics or Climb checks.

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