Wild Hunt Scout
This lithe humanoid has pointed ears, glowing green eyes, and a ram’s horns.
Wild Hunt ScoutCR 15
CN Medium fey (wild hunt)
Init +13; Senses greensight 60 ft., low-light vision, scent, see in darkness; Perception +34
AC 31, touch 25, flat-footed 21 (+5 deflection, +9 Dex, +1 dodge, +6 natural)
hp 228 (24d6+144)
Fort +16, Ref +23, Will +21
Defensive Abilities instinctive cooperation, wild grace; DR 15/cold iron; Immune cold, blindness; Resist electricity 10, fire 10
Speed 50 ft.
Melee force scimitar +18/+13/+8 touch (1d6+5 force/15–20)
Ranged crystal +21 touch (3d6 force plus blindness)
Special Attacks sneak attack +4d6, wild gaze (DC 27)
Spell-Like Abilities (CL 15th; concentration +20)
Constant—know direction, pass without trace, speak with animals, speak with plants
3/day—clairaudience/clairvoyance, dimension door, stone tell
Str 20, Dex 29, Con 22, Int 17, Wis 24, Cha 21
Base Atk +12; CMB +17; CMD 42
Feats Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Greater Feint, Improved Critical (scimitar), Improved Feint, Improved Initiative, Mobility, Skill Focus (Bluff), Spring Attack, Weapon Focus (scimitar)
Skills Acrobatics +36, Bluff +38, Intimidate +29, Knowledge (nature) +30, Perception +34, Ride +33, Sense Motive +34, Stealth +36, Survival +31
Languages Aklo, Common, Sylvan; speak with animals; speak with plants
SQ planar acclimation, wild hunt link
A wild hunt scout can manifest a green crystal in her free hand as a swift action; this crystal vanishes as soon as it leaves her possession. As a swift action, a wild hunt scout can fire a beam of green energy from her crystal. This is a ranged touch attack with a range increment of 40 feet that deals 3d6 points of force damage on a hit. A creature struck by this beam must succeed at a DC 27 Fortitude save or be permanently blinded. The save DC is Charisma-based.
Force Scimitar (Su)
As a swift action, a wild hunt scout can summon a crystalline scimitar. Attacks with this scimitar resolve as if they were touch attacks and deal force damage. Outside of its creator’s hands, a force scimitar vanishes.
Wild Hunt Link (Su)
All creatures in a wild hunt scout’s wild hunt link share each other’s senses. As long as a creature benefits from this link, it gains a +4 insight bonus on initiative and Perception checks. If at least one creature in the link disbelieves an illusion, all creatures in the link are considered to disbelieve the illusion. Wild hunt fey in this link are never considered flat-footed against a foe unless all of them are considered flat-footed against that foe.
Environment any land
Organization solitary, invasion (2–6), or wild hunt
Wild hunt scouts relish the chance to seek revenge upon those who have wronged or insulted the wild hunt. They grow bored quickly when the stakes are not lethal, yet they rarely let their bloodlust cloud their tactical choices.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.