This site is games | books | films

Facebook
Twitter
Pinterest
Reddit
Tumblr
StumbleUpon

Kokopelli

Faeries

 

Credits
Lead Designer Bryon Wischstadt Editor Steven E. Schend Art Director Todd
Morasch Creative Director Jim Butler Cover Artist Doug Kovacs Interior
Artists Anthony Francisco, Ben Eargle, Ginger Kubic, Michael Orwick, and
Todd Morasch.

 

By Fewkes, Jesse Walter - Jesse Walter Fewkes, Hopi katcinas drawn by native artists, 1903 - download at archive.org: https://archive.org/details/hopikatcinasdraw00fewk - Plate XXV, Public Domain, https://commons.wikimedia.org/w/index.php?curid=20695850
By Fewkes, Jesse Walter – Jesse Walter Fewkes, Hopi katcinas drawn by native artists, 1903 – download at archive.org: https://archive.org/details/hopikatcinasdraw00fewk – Plate XXV, Public Domain, https://commons.wikimedia.org/w/index.php?curid=20695850

Kokopelli is a faerie with
a mischievous personality, taking advantage of those ignorant of his reputation
for boisterous behavior, merriment, meddling, and womanizing. While all these
activities are true, he never does any of them with malicious intent; he merely
wants to have fun. Kokopelli often casts good luck on those he favors, and he
even might give a charm of luck to someone he enjoyed spending time with.

Kokopelli has a low tolerance
for those without a sense of humor, and will usually go out of his way to pester
them with bad luck or unfortunate uses of luck of the fey
to manipulate the outcome of some situations to the detriment of the target.

He appears as a 4-foot
tall faerie with brown-tanned complexion and a slightly hunched posture from
too many years playing his panpipes.

Kokopelli, male faerie
Rog5/Brd4: CR 9; Size M (4 ft., 9 in. tall); HD 5d6+10 + 4d6+8; hp 54; Init
+8 (+4 Dexterity, +4
Improved Initiative); Spd 30 ft.; AC 14 (+4 Dexterity); Attack +9/+4
(+6 Base, +3 Strength) melee, or +10/+5 (+6 Base, +4 Dexterity) ranged; SV Fort +4 (+2
Base, +2 Constitution), Ref +12 (+8 Base, +4 Dexterity), Will +6 (+5 Base, +1 Wisdom); AL CN;
Strength 16 (+3), Dexterity 18 (+4), Constitution 15 (+2), Intelligence 13 (+1), Wisdom 12 (+1), Charisma 19 (+4).

Languages Spoken: Common,
Elven.

Skills and feats: Appraise
+8 (+7 Rank, +1 Intelligence), Balance +10 (+6 Rank,
+4 Dexterity), Climb +12 (+9 Rank, +3 Strength), Craft
+8

(+7 Rank, +1 Intelligence), Hide +4 (+4 Dexterity), Intimidate
+12.5 (+8.5 Rank, +4 Charisma), Listen +1 (+1 Wisdom),
Move Silently +11 (+7 Rank, +4 Dexterity),
Open Lock +12 (+8 Rank, +4 Dexterity), Perform
+10 (+6 Rank, +4 Charisma), Pick pocket +12 (+8 Rank, +4 Dexterity), Read lips +8 (+7 Rank,
+1 Intelligence), Search +11 (+8 Rank, +1 Intelligence, +2 Focus),
Sense Motive +5 (+4 Rank, +1 Wisdom),
Spot +9.5 (+8.5 Rank, +1 Wisdom), Swim
+13 (+10 Rank, +3 Strength);

Improved
Initiative
, Skill Focus (Search),
Spell focus (necromancy), Spell
penetration
, Weapon Finesse (sap).

bard Spells Known (3/3/1):

0th daze, Detect Magic,
open/close, prestidigitation, read magic, resistance.

1st Charm Person, cure
light wounds
, mage armor.

2nd Hold Person, locate object.

Signature Possessions:
pan pipes of Charm Person, several charms including many luck charms.

Native American Border
Native American Border

To
Main Bestiary
 
To
North American Monsters

The
Worlds of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.


Scroll to Top