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Jogah (Oh-do-wa)

By Charles Bird King - The White House Historical Association, Public Domain, https://commons.wikimedia.org/w/index.php?curid=9407049
By Charles Bird King – The White House Historical Association, Public Domain, https://commons.wikimedia.org/w/index.php?curid=9407049

This small, man has pale yellow skin. He is bedecked in leather leggings, breechclout and a cape.

Originally Posted by Shade of the En World forums.
On this Thread

Jogah are small spirit-folk representing aspects of nature. They are split into various groups based on their relation to the world. The oh-do-was, or “under-earth dwellers” are the jogah of the sunless domain beneath the earth.

The wise and elusive oh-do-was hold jurisdiction over the sunless domain beneath the earth, imprisoning creatures too dangerous to roam free on the surface. The oh-do-was make their homes in huge subterranean caverns that house dark facsimiles of forests and broad plains, abounding with the types of animals usually found in those environments.

Oh-do-was occasionally venture to the surface to meet with other jogah, holding nocturnal festivals in the forests. They hold their dances in circles under great trees where grass refuses to grow. They bask in moonlight, but are blinded by the sun. During such revelries, offensive surface creatures are occasionally captured and taken to their underground prisons.

Most oh-do-was are rangers, but leaders typically pursue the path of wizards.

An oh-do-wa stands 3 feet tall and weighs 50 pounds.

Oh-do-was speak Sylvan and Common.

Jogah, Oh-do-wa
Small fey
Hit Dice1d6 (3 hp)
Initiative+4
Speed20 ft. (4 squares)
Armor Class15 (+1 size, +4 Dexterity), touch 15, flat-footed 11
Base Attack/Grapple+0/-4
AttackDagger +0 melee (1d3/19-20) or spear +0 melee (1d6/x3) or longbow +5 ranged (1d6+1/x3)
Full AttackDagger +0 melee (1d3/19-20) or spear +0 melee (1d6/x3) or longbow +5 ranged (1d6+1/x3)
Space/Reach5 ft./5 ft.
Special AttacksEnhance arrow
Special QualitiesDamage reduction 5/cold iron, Darkvision 90 ft., light blindness, Low-Light Vision, Spell Resistance 7, superior wild empathy, sylvan archer
SavesFort +0, Ref +6, Will +3
AbilitiesStrength 11, Dexterity 18, Constitution 11, Intelligence 18, Wisdom 13, Charisma 13
SkillsClimb +4, Hide +12, Knowledge (dungeoneering) +8, Knowledge (nature) +8, Listen +5, Move Silently +8, Search +8, Sense Motive +5, Spot +5, Survival +5
FeatsTrack
EnvironmentUnderground
OrganizationSolitary, pair, or tribe (5-30 plus one 4th- to 6th-level wizard per 5 adults and one 8th- to 12th-level wizard leader)
Challenge Rating1
TreasureStandard
AlignmentUsually lawful neutral
Advancement2-3 HD (Small)
Level Adjustment+3

Combat

Oh-do-was are gifted archers, preferring ranged combat to melee.

Enhance Arrow (Su): Every nonmagical arrow an oh-do-wa nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the oh-do-wa need not spend experience points or gold pieces to accomplish this task. However, an oh-do-wa’s magic arrows only function for that oh-do-wa. This ability stacks with the arcane archer’s class feature of the same name (thus the enhancement bonus is +2 at 1st level, +3 at 3rd level, +4 at 5th level, +5 at 7th level, and +6 at 9th level).

Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds oh-do-was for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Sylvan Archer (Ex): An oh-do-wa is treated as an elf for purposes of meeting the prerequisites of feats, prestige classes (such as arcane archer), and magic items related to archery.

Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the oh-do-wa has a +6 racial bonus on the check. Additionally, an oh-do-wa can use this ability to influence a magical beast with an Intelligence score of 1 or 2 without penalty.

Oh-do-was as Characters

An oh-do-wa character exchanges its 1 HD of fey for its first class level, so a 1st-level oh-do-wa wizard has a d4 Hit Die, a +0 base attack bonus, the base save bonuses of a wizard, and the wizard’s skill points and class skills.

Oh-do-wa characters possess the following racial traits.

  • +8 Dexterity, +8 Intelligence, +2 Wisdom, +2 Charisma
  • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
  • An oh-do-wa’s base land speed is 20 feet.
  • Darkvision 90 ft. and Low-Light Vision.
  • Special Attacks (see above): Enhance arrow.
  • Special Qualities (see above): Damage reduction 5/cold iron, light blindness, Spell Resistance equal to 7 + class levels, superior wild empathy, sylvan archer.
  • Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
  • Favored Class: ranger.
  • Level adjustment +3.

Originally appeared in Dragon Magazine #61 (1982).

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