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Eleionomae

Eleionomae
Naiad John William Waterhouse (1849-1917): A Naiad or Hylas with a Nymph. 1893 (first exhibited at the New Gallery, London 1893).

Eleionomae are nymphs of the marsh. They share many qualities in common with common nymphs, but also have some differences. Being spirits of nature, they manifest in an appearance that is appropriate for their environment; In this case, they appear as female common lizardfolk. The difference between an Eleionomae and an actual female lizardfolk are evident when one examines them. Eleionomae have an almost unnatural aura of beauty, as well as an unquantifiable air of mystery and grace to their every move. Eleionomae speak Sylvan and Draconic.

The Eleionomae were Naiads; they live in the marsh waters and often mislead travelers with illusions they create. These illusions are usually images of the victims’ loved ones.

Eleionomaeses also lure young men and seduce them with their wild beauty.

Eleionomae (3.5e Creature)
From D&D Wiki

Eleionomae
Size/Type Medium fey
Hit Dice6d6+9 (30 hp)
Initiative+1
Speed20 ft. (4 squares), Swim 30 ft.
Armor Class19 (+3 Dexterity, +4 deflection, +2 natural), touch 19, flat-footed 16
Base Attack/Grapple+2/+6
AttackClaw +2 melee (1d4+1)
Full Attack2 claws +2 melee (1d4+1) and bite +0 melee (1d4)
Space/Reach5 ft./5 ft.
Special AttacksBlinding beauty, spells, spell-like abilities, stunning glance
Special QualitiesDamage reduction 10/cold iron, Low-Light Vision, unearthly grace, wild empathy, hold breath
SavesFort +7, Ref +12, Will +12
AbilitiesStrength 10, Dexterity 12, Constitution 10, Intelligence 15, Wisdom 10, Charisma 19
SkillsHide +7*, Listen +4, Spot +4, Swim +12
FeatsAlertness, Skill Focus (Hide)
EnvironmentWarm marshes
OrganizationSolitary
Challenge Rating7
TreasureNone
Alignmentneutral
Advancement7-12 HD (Medium)
Level Adjustment

Combat

Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based.

Spell-Like Abilities: 1/day—dimension door. Caster level 7th.

Spells: A nymph casts divine spells as a 7th-level druid. They also have the ability to cast Illusions, usually with the intent to lure travelers to them by casting images of their victim’s loved ones.

Typical druid Spells Prepared: (6/5/4/3/1, save DC 13 + spell level):

Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).

Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.

Hold Breath: An Eleionomae can hold her breath for number of rounds equal to three times her Constitution score before she risks drowning.

Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.

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