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Brumal Pinemaiden

fantasy, gothic, dark, Brumal Pinemaiden

A harshly beautiful woman with rough, dark skin and icy, pine-needle hair turns her cold amber glare on you.

Originally Posted by Charlie Bell of the Paizo forums.
On this Thread

Brumal pinemaidens are corrupted dryads of the evergreen forests of North America. Desiring to experience all the world, the first brumal pinemaidens swore allegiance to Baba Yaga in exchange for freedom from their trees.

However, the capricious hag deceived the pinemaidens. She did free them from their trees, but replaced their mystical bond to their trees with a similar bond to herself. The pinemaidens gained a measure of her magical powers over cold, but found themselves unable to leave the frozen forrests. Like dryads away from their trees, pinemaidens cannot survive where temperatures are above freezing. The severing of their bond with their trees and their powerlessness against Baba Yaga’s betrayal has left the pinemaidens bitter and vengeful. Although they retain the ability to step through the trees, they can no longer understand the voices of the trees or reshape them with a caress.

Brumal pinemaidens appear as other dryads, but always bear the characteristics of coniferous evergreens such as pines and cedars. Their skin is like pine bark, their hair like icy needles, and their eyes like frozen amber.

Brumal Pinemaiden CR 5
XP 1,600

NE Medium fey (cold)

Init +7; Senses low-light vision; Perception +14
DEFENSE
AC 20, touch 17, flat-footed 17 (+4 deflection, +3 Dexterity, +3 natural)

hp 36 (8d6+8)

Fort +7, Ref +13, Will +13

DR 5/cold iron; Immune cold

Weaknesses cold dependent, vulnerability to fire
OFFENSE
Speed 30 ft.

Melee icicle dagger +8 (1d4+1/19-20 plus 1d6 cold)

Ranged pinecone +7 (1d6 plus 1d6 cold)

Space 5 ft.; Reach 5 ft.

Special Attacks chilling gaze, pinecone throwing
 

Spell-Like Abilities (CL 8th; concentration +12)


At will—icicle dagger (Ultimate Magic), tree stride  

3/day—frigid touch (DC 17, Ultimate Magic), frost fall (DC 17, Ultimate Combat), obscuring mist, unshakable chill (DC 17, Ultimate Magic)

1/day—dominate person (DC 19), sleet storm

STATISTICS
Strength 10, Dexterity 17, Constitution 13, Intelligence 12, Wisdom 16, Charisma 19

Base Atk +4; CMB +4; CMD 17

Feats Combat Casting, Elemental Focus (cold) (Advanced Player’s Guide), Improved Initiative, Weapon Finesse

Skills Acrobatics +14, Climb +11, Intimidate +15, Knowledge (nature) +12, Perception +14, Stealth +14, Survival +14

Languages Common, Giant, Sylvan
Ecology
Environment cold forests

Organization solitary, pair, or copse (3-8)

Treasure standard
SPECIAL ABILITIES
Cold Dependent (Su)

When the temperature is above freezing, a brumal pinemaiden immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A pinemaiden that is in an area above freezing for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows.

Chilling Gaze (Su)


1d6 cold plus fatigue, range 30 feet, Fortitude DC 18 negates. A creature that fails its save against a brumal pinemaiden’s chilling gaze and is already fatigued does not become exhausted. The save DC is Charisma-based.

Pinecone Throwing (Su)


A brumal pinemaiden can throw icy pinecones that she produces from her needle-like hair. A pinemaiden’s pinecones have a range
increment of 30 feet and deal 1d6 points of bludgeoning and piercing damage plus 1d6 points of cold damage. A pinemaiden can hurl her pinecones up
to five range increments.

Unearthly Grace (Su)


A brumal pinemaiden adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.

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