Hamadryads are beings that live in trees. They are a specific species of dryad, a particular type of nymph. Hamadryads are born bonded to a specific tree. If their tree died, the hamadryad associated with it died as well. For that reason, dryads and the gods punished any mortals who harmed trees.
There are eight Hamadryads, the daughters of Oxylos and Hamadryas.
Karya (Nut tree), Balanos (Acorn tree), Kraneia (Cornel tree), Morea (Mulberry tree), Aigeiros (Black Poplar tree), Ptelea (Elm tree), Ampelos (Vines), Syke (Fig tree)
This regal woman exhibits the grace and pride of the forest’s most ancient trees.
A hamadryad is the queen of her forest and the leader of all the dryads within it. Much as a dryad is bonded with one tree and is devoted to it, a hamadryad loves her chosen forest; while she does not sicken and die if separated from it, she loathes such separation.
All nonevil woodland creatures acknowledge her as the wisest of dryads and respect her gifts of healing and diplomacy. In most forests, a hamadryad is the sister or wife of an erlking, and represents the protective, patient, and nurturing aspect of nature. With her healing magic, she can relieve the suffering of a dryad whose tree has been killed and sustain her long enough for her to bond with another tree.
A hamadryad prefers to avoid direct confrontations, instead using her magic and allies to divert, confuse, and even befriend any would-be enemies. Her powers allow her to speak with or quickly travel to her subjects even when they are in the most remote parts of the forest. As a consequence, little happens in the forest without her knowledge, and those who enter her realm would do well to remember this.
Medium plant, any neutral
|19 (+4)||16 (+3)||13 (+1)||10 (+0)||14 (+2)||17 (+3)|
Armor Class 16 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 40 ft., climb 30 ft.
Skills Deception +5, Insight +4, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Hamadryad, Ledean, Sylvan
Challenge 2 (450 XP)
- Forest-goer. The hamadryad has advantage on all Dexterity (Stealth) checks made within a forest.
- Innate Spellcasting. The hamadryad’s innate spellcasting ability is Wisdom (spell save DC 12). She can innately cast the following spells, requiring no material components.
- At will: druidcraft, guidance, resistance
- 3/day each: entangle
- 1/day each: spike growth
- Sneak Attack. Once per turn, the hamadryad deals an extra 7 (2d6) damage when she hits a target with a melee attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hamadryad that isn’t incapacitated and the hamadryad doesn’t have disadvantage on the attack roll.
- Sylvan Allies (Recharge 5-6). If the hamadryad is in a forest, she can summon a woodland animal (a Medium or smaller beast of CR 1/2 or less) which arrives at the end of her next turn. The beast will fight to protect the hamadryad at any cost.
- Fists. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Hamadryads do not relish combat, but they fight to defend their woods if they judge an intruder to be too great a threat. They use their superior mobility and camouflage to attack those on the fringe of a group, often using spike growth or entangle. They will then disappear back into the forest until another opportunity presents itself.
Certain secluded swamps or bayous enjoy the protection of a swamp-dwelling version of the hamadryad. These “swamp maidens,” as they’re sometimes called, are much like their forest cousins in most ways. However, these hamadryads of the swamps tend to be slightly more inclined toward maliciousness where interlopers are concerned, and they can call on darker allies to protect their homes.
A hamadryad resembles a slender young woman, with a complexion a shade of rich wooden brown and impressive ‘hair’ that is actually a mass of long, flexible, willow-like branches. Their toes are long and can lengthen into roots when the hamadryad is thirsty. Their skin might look normal but it is as hard as any wood and once you touch it, it is impossible to confuse the hamadryad for a being of flesh and blood.
Protectors of the Grove. Within each hamadryad’s forest is a secret glade where the wood nymphs gather. They keep any treasure they’ve found here. If their forest is endangered, the hamadryads will use their treasure to bribe others into helping them defend their lands.
Hamadryads communicate among themselves with a whispering language like the wind among the trees.
Section 15: Copyright Notice
Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.
|Hamadryad CR 15|
CG Medium fey
Init +6; Senses Low-Light Vision; Perception +31
|AC 29, touch 17, flat-footed 22 (+6 Dexterity, +1 dodge, +12 natural)|
hp 190 (20d6+120); fast healing 5
Fort +12, Ref +18, Will +18
DR 10/cold iron; Resist acid 30, cold 30, electricity 30
|Speed 30 ft.|
Melee mwk dagger +16/+11 (1d4+5/19-20)
Ranged +2 speed composite longbow +18/+18/+13 (1d8+7/×3)
Spell-Like Abilities (CL 20th; concentration +26)Constant – speak with animals, speak with plants
|Strength 12, Dexterity 23, Constitution 23, Intelligence 18, Wisdom 19, Charisma 22|
Base Atk +10; CMB +11; CMD 28
Feats Alertness, Combat Casting, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Mounted Combat, Stealthy, Toughness, Weapon Finesse
Skills Bluff +29, Climb +14, Craft (wood) +12, Diplomacy +29, Escape Artist +19, Handle Animal +16, Heal +9, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +31, Perform (any one) +19, Ride +16, Sense Motive +19, Spellcraft +14, Stealth +19, Survival +14; Racial Modifiers +8 Craft (wood)
Languages Common, Elven, Sylvan; speak with animals, speak with plants, tongues
SQ druid magic, tree meld, wild empathy, woodcraft
|Druid Magic (Su) A hamadryad can use any magic item as if she were a 20th-level druid.|
Tree Meld (Su) A hamadryad can meld with any tree (similar to meld into stone) and can remain melded with a tree as long as she wishes.
Woodcraft (Ex) A hamadryad has a +8 racial bonus on Craft checks involving wood, and is always treated as if she had masterwork artisan’s woodworking tools when attempting such checks.
|Environment temperate forests|
Organization retinue (1 plus 2-5 dryads) or court (1 plus 2-12 centaurs, 2-12 dryads, 2-8 satyrs, and 1-2 treants)
Treasure triple (+2 speed composite longbow [+5] with 20 arrows, masterwork dagger, other treasure)
Section 15: Copyright NoticePathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.