Originally Posted by Raptorial of the Wizards Community forums.
Glowing an ethereal blue, a they exude a forceful personality beyond their cat-like size. They guard major groves and often bond with druid defending those same regions; if that druid dies, the daisy dog will begin a never-ending vigil of both the grove and the druid‘s grave, defending against all intruders. Commoners tell tales of those being attacked by the vicious defending strikes of the daisy dog becoming weak or even dying, although how much of this legend is true depends on who you ask.
|Daisy Dog [Cornish Mythology]|
|Tiny fey (Incorporeal)|
|Hit Dice||1/2d6+1 (2 hp)|
|Initiative||+2 (+2 Dexterity)|
|Speed||30 ft. (6 squares)|
|Armor Class||15 (+2 size, +2 Dexterity, +1 deflection), touch 14, flat-footed 13|
|Attack||Incorporeal touch +4 (1d3 plus Strength drain)|
|Full Attack||Incorporeal touch +4 (1d3 plus Strength drain)|
|Space/Reach||2-1/2 ft./0 ft.|
|Special Attacks||Pounce, Strength damage|
|Special Qualities||Low-Light Vision|
|Saves||Fort +2, Ref +6, Will +3|
|Abilities||Strength -, Dexterity 14, Constitution 14, Intelligence 2, Wisdom 13, Charisma 11|
|Skills||Hide +11, Jump +3, Listen +3, Move Silently +4, Spot +3|
|Organization||Solitary or litter (2-5)|
|Advancement||1 HD (Tiny)|
Strength Damage (Su): Living creatures hit by a daisy dogs’s incorporeal touch attack must succeed on a DC 10 Fortitude save or take 1d4 points of Strength damage.