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Dragon, Green

dragon, dragoon, dragons, Dragon, Green

Green dragons have scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.

Belligerent creatures that tend to attack without provocation. Their fierce, toothy jaws and arrogant crests warn other creatures of their aggressive nature. A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, 1E Monster Manual 1, Companion Boxed Set, Basic Boxed Set, Rules Cyclopedia, Tales of the Lance, Classic D&D Game, Monstrous Manual, Warcraft Manual of Monsters

Green Dragon
Dragon (Air)
EnvironmentTemperate forests
OrganizationWyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge RatingsWyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
TreasureTriple standard
AlignmentAlways lawful evil
AdvancementWyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD
Level
Adjustment
Wyrmling +5; very young +5; young +5; juvenile +6; others –
Green
Dragons by Age
AgeSizeHit Dice
(hp)
StrengthDexterityConstitutionIntelligenceWisdomCharismaBase Attack/GrappleAttackFort SaveRef SaveWill SaveBreath
Weapon (DC)
Frightful
Presence DC
WyrmlingS5d12+5
(37)
131013101110+5/+2+7+5+4+42d6 (13)
Very youngM8d12+16
(68)
151015101110+8/+10+10+8+6+64d6 (16)
YoungM11d12+22
(93)
171015121312+11/+14+14+9+7+86d6 (17)
JuvenileL14d12+42
(133)
191017141514+14/+22+17+12+9+118d6 (20)
Young adultL17d12+68
(178)
231019141514+17/+27+22+14+10+1210d6
(22)
20
AdultH20d12+100
(230)
271021161716+20/+36+26+17+12+1512d6 (25)23
Mature
adult
H23d12+115
(264)
291021161716+23/+40+30+18+13+1614d6
(26)
24
OldH26d12+156
(325)
311023181918+26/+44+34+21+15+1916d6 (29)27
Very oldH29d12+174
(362)
331023181918+29/+48+38+22+16+2018d6 (30)28
AncientG32d12+224
(432)
351025202120+32/+56+40+25+18+2320d6 (33)31
WyrmG35d12+280
(507)
371027202120+35/+60+44+27+19+2422d6 (35)32
Great wyrmG38d12+304
(551)
391027222322+38/+64+48+29+21+2724d6
(37)
35
Green
Dragon Abilities by Age
AgeSpeedInitiativeACSpecial
Abilities
Caster
Level
SR
Wyrmling40 ft., Fly 100 ft. (average), Swim 40 ft+015 (+1 size, +4 natural), touch 11, flat-footed 15Immunity
to acid, water
breathing
Very young40 ft., Fly 150 ft. (poor), Swim 40 ft+017 (+7 natural), touch 10, flat-footed 17 
Young40 ft., Fly 150 ft. (poor), Swim 40 ft+020 (+10 natural), touch 10, flat-footed 20 
Juvenile40 ft., Fly 150 ft. (poor), Swim 40 ft+022 (-1 size, +13 natural), touch 9, flat-footed 22 1st
Young adult40 ft., Fly 150 ft. (poor), Swim 40 ft+025 (-1 size, +16 natural), touch 9, flat-footed 25DR 5/magic3rd19
Adult40 ft., Fly 150 ft. (poor), Swim 40 ft+027 (-2 size, +19 natural), touch 8, flat-footed 27suggestion5th21
Mature
adult
40 ft., Fly 150 ft. (poor), Swim 40 ft+030 (-2 size, +22 natural), touch 8, flat-footed 30DR 10/magic7th22
Old40 ft., Fly 150 ft. (poor), Swim 40 ft+033 (-2 size, +25 natural), touch 8, flat-footed 33plant
growth
9th24
Very old40 ft., Fly 150 ft. (poor), Swim 40 ft+036 (-2 size, +28 natural), touch 8, flat-footed 36DR 15/magic11th25
Ancient40 ft., Fly 200 ft. (clumsy), Swim 40 ft+037 (-4 size, +31 natural), touch 6, flat-footed 37dominate
person
13th27
Wyrm40 ft., Fly 200 ft. (clumsy), Swim 40 ft+040 (-4 size, +34 natural), touch 6, flat-footed 40DR 20/magic15th28
Great wyrm40 ft., Fly 200 ft. (clumsy), Swim 40 ft+043 (-4 size, +37 natural), touch 6, flat-footed 43command plants17th30

Combat

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

water breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older);

1/day- plant growth (old or older), command plants (great wyrm).

Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.

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