This humanoid-shaped colossus is a towering fury of burning wicker and wood.
A wickerman is a towering wicker statue with a cage in its chest. Inanimate ones are used for sacrifices to gods or nature faiths, and the constructs to terrify a faith’s enemies.
Source Bestiary 4 pg. 277
Originally posted in Archives of Nethys
|Wickerman CR 13|
N Colossal construct (fire)
Init +3; Senses Darkvision 60 ft., Low-Light Vision; Perception +0
|AC 20, touch 5, flat-footed 17 (+3 Dexterity, +15 natural, -8 size)|
hp 157 (14d10+80); fast healing 1
Fort +4, Ref +7, Will +4
Defensive Abilities fire healing, hardness 5; Immune construct traits, fire
Weaknesses vulnerable to cold
|Speed 30 ft.|
Melee 2 slams +19 (2d8+13 plus burn and grab)
Ranged burning brand +9 (4d6+13 plus burn)
Space 30 ft., Reach 30 ft.
Special Attacks burn (1d6 fire, DC 17), wicker cage
|Strength 37, Dexterity 16, Constitution -, Intelligence -, Wisdom 10, Charisma 7|
Base Atk +14; CMB +35 (+39 grapple); CMD 48
SQ constant blaze
|Burning Brand (Ex) |
Once per round, a wickerman can draw forth pieces of its own body and throw them as a ranged attack with a range increment of 60 feet.
Constant Blaze (Su)
A wickerman constantly burns but is never consumed. Its flames are magical. Immersion in water only suppresses the flames, and only for
Fire Healing (Ex)
A magical attack that deals fire damage heals the wickerman 1 point of damage for every 3 points of damage the attack would otherwise deal.
Wicker Cage (Su)
If a wickerman successfully grapples a creature, as a move action it can shove the grabbed creature into the cage built into its chest. This works like swallow whole (4d6 fire damage plus the target automatically catches on fire [Pathfinder RPG Core Rulebook 444], AC 17, 15 hp). The DC to put out this fire is 17. If a creature cuts its way free, the wickerman can’t use this ability again until it is fully healed. The save DC is Constitution-based.
|Environment any land|
A wickerman is created from 12,000 pounds of wicker and rare wood costing 10,000 gp. Activating the wickerman requires sacrificing a living humanoid inside its chest cage. Sacrificing a creature is an evil act.
CL 14th; Price 110,000 gp