This site is games | books | films


Tsukumogami, Shogoro, Tsukumogami, Shogoro

This trundling beast resembles a tortoise made out of metal, with a domed shell protecting its short limbs and neck. Its tail is long and ends in a ball, like the beater of a gong.

Source Demiurge113
Originally posted on Probing the Membrane of Science

When a gong, bell or other large percussion instrument is present at the scene of a horrible murder, the anguish, terror and shock of the deceased may become imprinted on the instrument, creating the turtle-like tsukumogami known as a shogoro. These creatures exist to warn others of the crime and attempt to find justice, but they are limited to communicating only through ringing themselves. Although the racket they create can serve to drive people from the scene of the crime, they are little use otherwise. Some shogero go so far as to haunt the murderer that created them, beating them into submission or making their life a living, noisy, hell.

A shogoro not on a mission of justice is sometimes found in the company of other tsukumogami, although their demeanors are more methodical and calm than the rest of their impish ilk. They care little for material wealth, but may carry with them a token of the life taken near their birth or a similar memento.

Shogoro CR 3
XP 800

N Small construct (tsukumogami)

Init +0; Senses darkvision 60 ft., Perception +1
AC 18, touch 11, flat-footed 18 (+1 size, +7 natural)

hp 32 (3d10+16)

Fort +1, Ref +1, Will +2

DR 5/adamantine; Resist sonic 10

Defensive Abilities soul-powered

Weakness haunted
Speed 20 ft.

Melee slam +5 (1d6+1 plus rattle)

Special Attacks clamor
Strength 13, Dexterity 10, Constitution -, Intelligence 7, Wisdom 13, Charisma 14

Base Atk +3; CMB +3; CMD 13 (17 vs. trip)

Feats Great Fortitude, Toughness

Skills Perform (percussion) +5, Stealth +4 (+0 when moving silently); Racial Modifiers -4 Stealth when moving silently

Languages Common (cannot speak)
Environment urban

Organization solitary, pair or section (3-6)

Treasure half standard
Special Abilities
Clamor (Su) Three times per day as a standard action, a shogoro can create a ringing tone of such power that all creatures and unattended objects within 10 feet of the shogero must succeed a DC 13 Fortitude save or take 2d6 points of sonic damage. Creatures that take this damage are also deafened for one minute. On a successful save, a creature takes half damage and is not deafened. The save DC is Charisma based.

Rattle (Ex) A creature struck by a shogoro’s slam attack must succeed a DC 12 Fortitude save or be rattled by violent vibrations, taking a -4 penalty to Dexterity for 1 round. The save DC is Strength based.
Scroll to Top