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Talos is a bronze automaton whom Zeus gave to Europa. He was forged by Hephaestus and the Cyclopes. Europa took him to Crete and he stayed there, circling the island’s shore three times daily while guarding it. He threw stones at any approaching ship.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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Talos heated himself red-hot and clasped strangers in his embrace as soon as they landed on the island.

Talos had one vein which went from his neck to his ankle, bound shut by only one bronze nail. The Argo, containing Jason and the Argonauts,
approached Crete after obtaining the Golden Fleece. As guardian of the island, Talos kept the Argo at bay by hurling great boulders at it. Talos was slain, when the nail was removed, Talos’s ichor flowed out, extinguishing and killing him. After his death, the Argo was able to land safely.

Huge construct
Hit Dice54d10+54 (594 hp)
Speed60 ft.
AC73 (-2 size, -1 Dexterity, +66 natural), touch 7, flat-footed 73
Base Attack/Grapple+40/+73
AttackSlam +66 melee (8d8+25 19-20/x3 and death (Fort DC 62)
Full Attack2 slams +66 melee (8d8+25 19-20/x3 and death (Fort DC 62))
Space/Reach15 ft. /15 ft.
Breath weapon, trample
construct traits, damage reduction 15/-, damage reduction 45/adamantine, Darkvision 180 ft., immunity to magic, Low-Light Vision
SavesFort +24, Ref +17, Will +23
AbilitiesStrength 61, Dexterity 9, Constitution -, Intelligence 12, Wisdom 21, Charisma 9
SkillsClimb +82, Listen +62, Spot +62
FeatsAwesome Blow, Cleave, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Toughness, Power Attack, Weapon Focus (slam)
Devastating Critical (slam), Overwhelming Critical (slam), Epic Fortitude, Epic Weapon Focus (slam), Merciless Power Attack, Penetrate Damage Reduction (adamantine), Penetrate Damage Reduction (cold iron), Penetrate Damage Reduction (silver), Superior Initiative, Superior Power Attack
OrganizationSolitary (unique)

Breath Weapon (Su): 30 foot cube, cloud of poisonous gas lasting 3 rounds, free action once every 1d4+1 rounds; initial damage 1d12 Constitution, secondary damage 3d12 Constitution, Fortitude DC 37 negates.

Magic Immunity: Talos is immune to all spells and spell-like effects that allow Spell Resistance. He is likewise immune to supernatural effects that directly mimic spell effects. (Such as an angel’s true seeing, but not a dragon’s breath weapon) The below are exceptions to this rule.

Electricity damage forces Talos to make a Fortitude save against the spell or be slowed. Electrical damage that does not offer a save automatically slows Talos. Fire damage heals

Talos, and breaks any slow effect on him. He gains excess hit points as temporary hit points lasting for 1 hour.

Talos is affected normally by most rusting attacks, although he has a +5 resistance bonus on saves against such attacks.

Trample (Ex): Talos can run over any creature one size smaller than himself as a move action. This deals 10d8+50 points of damage. Trampled opponents can either attempt attacks of opportunity at a -4 penalty, or Reflex saves (DC 62) for half damage.

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