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Wolverine

These creatures are similar to badgers but are bigger, stronger, and even more ferocious.

Wolverine. John James Audubon, from The quadrupeds of North America vol. 1, by John James Audubon and John Bachman, New York, 1851. Wolverine
Wolverine. John James Audubon, from The quadrupeds of North America vol. 1, by John James Audubon and John Bachman, New York, 1851.
Wolverine
Medium animal
Hit Dice3d8+15 (28hp)
Initiative+2
Speed30 ft. (6 squares), burrow 10 ft., Climb 10 ft.
Armor Class14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple+2/+4
AttackClaw +4 melee (1d4+2)
Full Attack2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach5 ft./5 ft.
Special AttacksRage
Special QualitiesLow-Light Vision, Scent
SavesFort +7, Ref +5, Will +2
AbilitiesStrength 14, Dexterity 15, Constitution 19, Intelligence 2, Wisdom 12, Charisma 10
SkillsClimb +10, Listen +6, Spot +6
FeatsAlertness, Toughness, TrackB
EnvironmentCold forests
OrganizationSolitary
Challenge Rating2
Advancement4-5 HD (Large)
Level Adjustment

Combat

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

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