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Elephant, Common (African/Asian)

asian elephant, young animal, calf, Elephant

These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.

These large land animals, majestically wandering the plains in tightly knit family herds, are symbols of wisdom and strength. Having few natural predators, elephants are sometimes hunted for their ivory tusks. These tusks often become jewelry, statuettes, and trinkets for the wealthy.

Elephant CR 7

XP 3,200
N Huge animal
Init +0; Senses low-light vision, scent; Perception +21

DEFENSE

AC 17, touch 8, flat-footed 17 (+9 natural, –2 size)
hp 93 (11d8+44)
Fort +13, Ref +7, Will +6

OFFENSE

Speed 40 ft.
Melee gore +16 (2d8+10), slam +16 (2d6+10)
Space 15 ft.; Reach 10 ft.
Special Attacks trample (2d8+15; DC 25)

STATISTICS

Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7
Base Atk +8; CMB +20; CMD 30 (34 vs. trip)
Feats Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +21

Elephant/Mastodon Companions

Starting StatisticsSize Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8), slam (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 2, Wis 13, Cha 7; Special Abilities low-light vision, scent.

7th-Level AdvancementSize Large; AC +3 natural armor; Attack gore (2d6), slam (1d8); Ability Scores +8 Str, –2 Dex, +4 Con; Special Abilities trample (2d6).

ECOLOGY

Environment warm plains
Organization solitary or herd (6–30)
Treasure none

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005

These massive beasts from tropical lands make an excellent and intimidating battlefield force. They can transport a huge amount of weight easily, but are somewhat unpredictable.

Elephant: 3,000 gp

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