These long-eared, horse like creatures are surefooted and sturdy.
Ultimate Equipment Guide II
Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
Unlike a horse, a donkey or a mule is willing (though not eager) to enter dungeons and other strange or threatening places
Akin to the horse, but smaller and more willful, the donkey is a surefooted creature that makes an excellent beast of burden when traversing treacherous terrain
Donkey: 8 gp
Carrying Capacity A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds.
|Hit Dice||2d8+2 (11 hp)|
|Speed||30 ft. (6 squares)|
|Armor Class||13 (+1 Dexterity, +2 natural), touch 11, flat-footed 12|
|Attack||Bite +1 melee (1d2)|
|Full Attack||Bite +1 melee (1d2)|
|Space/Reach||5 ft./5 ft.|
|Special Qualities||Low-Light Vision, Scent|
|Saves||Fort +4, Ref +4, Will +0|
|Abilities||Strength 10, Dexterity 13, Constitution 12, Intelligence 2, Wisdom 11, Charisma 4|
|Skills||Balance +3, Listen +3, Spot +2|
A donkey bites only when it has no way to escape.
Donkeys have the following traits:
- Low-Light Vision (Ex) Donkeys can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Scent (Ex) This ability allows the donkey to detect approaching enemies, sniff out hidden foes, and Track by sense of smell.
- Skill Bonus Donkeys gain a +2 species bonus on Balance checks.