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By Honoré Daumier - Dickinson Gallery, London and New York, Public Domain,, Donkey
By Honoré Daumier – Dickinson Gallery, London and New York, Public Domain,

These long-eared, horse like creatures are surefooted and sturdy.

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005

Unlike a horse, a donkey or a mule is willing (though not eager) to enter dungeons and other strange or threatening places

Akin to the horse, but smaller and more willful, the donkey is a surefooted creature that makes an excellent beast of burden when traversing treacherous terrain

Donkey: 8 gp

Carrying Capacity A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds.

Medium animal
Hit Dice2d8+2 (11 hp)
Speed30 ft. (6 squares)
Armor Class13 (+1 Dexterity, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple+1/+1
AttackBite +1 melee (1d2)
Full AttackBite +1 melee (1d2)
Space/Reach5 ft./5 ft.
Special Attacks
Special QualitiesLow-Light Vision, Scent
SavesFort +4, Ref +4, Will +0
AbilitiesStrength 10, Dexterity 13, Constitution 12, Intelligence 2, Wisdom 11, Charisma 4
SkillsBalance +3, Listen +3, Spot +2
Challenge Rating1/6
Level Adjustment


A donkey bites only when it has no way to escape.

Species Traits

Donkeys have the following traits:

  • Low-Light Vision (Ex) Donkeys can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Scent (Ex) This ability allows the donkey to detect approaching enemies, sniff out hidden foes, and Track by sense of smell.
  • Skill Bonus Donkeys gain a +2 species bonus on Balance checks.
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