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Dire Wolf

Dire Wolf
Dire wolf (Canis dirus) from Rancho La Brea, Calif.; detail of a mural Date 1922

Dire wolves are efficient pack hunters that will kill anything they can catch.

Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

Source(s) 3.5E Monster Manual I, Game of Thrones, 3E Monster Manual I, Monstrous Compendium Volume 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Warcraft Manual of Monsters

Dire wolf
Large animal
Hit Dice6d8+18 (45 hp)
Speed50 ft. (10 squares)
Armor Class14 (-1 size, +2 Dexterity, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple+4/+15
AttackBite +11 melee (1d8+10)
Full AttackBite +11 melee (1d8+10)
Space/Reach10 ft./5 ft.
Special AttacksTrip
Low-Light VisionScent
SavesFort +8, Ref +7, Will +6
AbilitiesStrength 25, Dexterity 15, Constitution 17, Intelligence 2, Wisdom 12, Charisma 10
SkillsHide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*
FeatsAlertness, Run, TrackB, Weapon Focus (bite)
EnvironmentTemperate forests
OrganizationSolitary or pack (5-8)
Challenge Rating3
AlignmentAlways neutral
Advancement7-18 HD (Large)
Level Adjustment


Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.

Trip (Ex) A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills A dire wolf has a +2 racial bonus on HideListenMove Silently, and Spot checks.

*It also has a +4 racial bonus on Survival checks when tracking by Scent.

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