Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.
Source(s) 3.5E Monster Manual I, Game of Thrones, 3E Monster Manual I, Monstrous Compendium Volume 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Warcraft Manual of Monsters
|Hit Dice||6d8+18 (45 hp)|
|Speed||50 ft. (10 squares)|
|Armor Class||14 (-1 size, +2 Dexterity, +3 natural), touch 11, flat-footed 12|
|Attack||Bite +11 melee (1d8+10)|
|Full Attack||Bite +11 melee (1d8+10)|
|Space/Reach||10 ft./5 ft.|
|Low-Light Vision, Scent|
|Saves||Fort +8, Ref +7, Will +6|
|Abilities||Strength 25, Dexterity 15, Constitution 17, Intelligence 2, Wisdom 12, Charisma 10|
|Skills||Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*|
|Feats||Alertness, Run, TrackB, Weapon Focus (bite)|
|Organization||Solitary or pack (5-8)|
|Advancement||7-18 HD (Large)|
Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
Trip (Ex) A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.