Cheetah

This large, sleek feline has a golden coat spotted with black. Its long and powerful legs are obviously capable of great speed.
The cheetah is a swift and deadly predator capable of moving with incredible speed, allowing it to run down unsuspecting foes hundreds of feet away. The hunting cat avoids areas of dense and tangled undergrowth, but has great skill at lying in wait in tall grass.
An adult cheetah is 4-1/2 feet long and weighs 140 pounds.
Cheetah | |
Medium animal | |
Hit Dice | 3d8+6 (19 hp) |
Initiative | +4 |
Speed | 50 ft. (10 squares) |
Armor Class | 15 (+4 Dexterity, +1 natural), touch 14, flat-footed 11 |
Base Attack/Grapple | +2/+5 |
Attack | Bite +6 melee |
Full Attack | Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Trip |
Special Qualities | Low-Light Vision, Scent, sprint |
Saves | Fort +5, Ref +7, Will +2 |
Abilities | Strength 16, Dexterity 19, Constitution 15, Intelligence 2, Wisdom 12, Charisma 6 |
Skills | Hide +6, Listen +4, Move Silently +6, Spot +4 |
Feats | Alertness, Weapon Finesse |
Environment | Warm plains |
Organization | Solitary, pair, or family (3–5) |
Challenge Rating | 2 |
Advancement | 4–5 HD (Medium) |
Level Adjustment | — |
Combat
Cheetahs make sudden sprints to bring down prey.
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.