The statistics presented here describe a common housecat.
|Hit Dice||1/2 d8 (2 hp)|
|Speed||30 ft. (6 squares)|
|Armor Class||14 (+2 size, +2 Dexterity), touch 14, flat-footed 12|
|Attack||Claw +4 melee (1d2-4)|
|Full Attack||2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)|
|Space/Reach||2-1/2 ft./0 ft.|
|Special Qualities||Low-Light Vision, Scent|
|Saves||Fort +2, Ref +4, Will +1|
|Abilities||Strength 3, Dexterity 15, Constitution 10, Intelligence 2, Wisdom 12, Charisma 7|
|Skills||Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3|
|Organization||Domesticated or solitary|
Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.