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Baboon

monkey, mandril, africa, Baboon

Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but Climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.

Males can be 2 to 4 feet long and weigh as much as 90 pounds.

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 2, 1E Monster Manual 1, Monstrous Manual

Baboon
Medium animal
Hit Dice1d8+1 (5 hp)
Initiative+2
Speed40 ft. (8 squares), Climb 30 ft.
Armor Class13 (+2 Dexterity, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple+0/+2
AttackBite +2 melee (1d6+3)
Full AttackBite +2 melee (1d6+3)
Space/Reach5 ft./5 ft.
Special Attacks
Special QualitiesLow-Light Vision, Scent
SavesFort +3, Ref +4, Will +1
AbilitiesStrength 15, Dexterity 14, Constitution 12, Intelligence 2, Wisdom 12, Charisma 4
SkillsClimb +10, Listen +5, Spot +5
FeatsAlertness
EnvironmentWarm plains
OrganizationSolitary or troop (10-40)
Challenge Rating1/2
Advancement2-3 HD (Medium)
Level Adjustment

Combat

Baboons usually attack in groups.

Skills Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

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