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Dire Bear (Cave or short-faced)

Spittle drips from this feral bear’s roaring maw, and its matted fur is broken in places by wicked, bony growths.

 Dire Bear (Cave or short-faced)
Midjourney

Larger, more aggressive, and far more deadly than its lesser cousins, the dire bear (known to barbarian tribes variously as the cave bear or the short-faced bear) is a primeval menace indeed. This behemoth avoids more civilized reaches of the world, preferring to dwell in remote wilderness locations. A dire bear is a rare and terrifying sight—especially to those not used to normal bears.

Unlike most bears, a dire bear is short-tempered and swift to anger when confronted with intruders in its territory. Like a grizzly, a dire bear attempts to subdue or kill with its claws. However, a dire bear is far more likely (and willing) to begin biting a grabbed foe.


Short Faced Bear (Dire Bear)

Dire Bear 1
Midjourney

Kain’s 5e Monstrous Manual – Page 9 – Dicefreaks (tapatalk.com)

Huge beast, unaligned
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Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft., swim 30 ft.
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STRDEXCONINTWISCHA
22 (+6)10 (+0)19 (+4)2 (-4)13 (+1)7 (-2)


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Skills Perception +4
Senses passive Perception 14
Languages Bestial
Challenge 5 (1,800 XP)
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Keen Smell: The bear has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS
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Multiattack. The bear makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage. If the target is Large or smaller, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, the bear can automatically hit the target with its attacks, and the bear can’t make attacks against other targets.

Dire (or Cave) Bear CR 7

XP 3,200
N Large animal
Init +5; Senses low-light vision, scent; Perception +12

DEFENSE

AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 95 (10d8+50)
Fort +12, Ref +8, Will +4

OFFENSE

Speed 40 ft.
Melee 2 claws +13 (1d6+7 plus grab), bite +13 (1d8+7)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 25, Dex 13, Con 21, Int 2, Wis 12, Cha 10
Base Atk +7; CMB +15 (+19 grapple); CMD 26 (30 vs. trip)
Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +12, Swim +19; Racial Modifiers +4 Swim

ECOLOGY

Environment cold forests
Organization solitary or pair 
Treasure
 incidental

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