These duck-billed dinosaurs have crests that makes them look somewhat like reptilian unicorns – unlike those of other duck-bills, these dinosaurs’ crests project forward from between their eyes. All of a sudden, one of the dinosaurs starts to bellow at a deafening volume…
Originally Posted by InsanePsychoRabbit of the Wizards Community forums.
Tsintaosaurus is one of the strangest of the crested hadrosaurs. Because of its crest, it is sometimes called ‘the unicorn dinosaur.’ The tsintaosaurus’ crest supports a pair of large fleshy sacs on its nose, which allow it to bellow with deafening volume, and it is because of its deafening bellow that locals are generally loath to attempt to domesticate these dinosaurs.
Tsintaosaurus is about 33 feet long and weighs 3 tons.
|Hit Dice||13d8+117 (175 hp)|
|Speed||40 ft. (8 squares)|
|Armor Class||15 (-2 size, +7 natural), touch 8, flat-footed 15|
|Attack||Slam +14 melee (1d8+7)|
|Full Attack||Slam +14 melee (1d8+7) and tail slap +9 melee (2d6+3)|
|Space/Reach||15 ft./10 ft.|
|Special Attacks||Deafening bellow, trample 2d6+10|
|Special Qualities||Low-Light Vision, Scent|
|Saves||Fort +16, Ref +8, Will +5|
|Abilities||Strength 25, Dexterity 11, Constitution 26, Intelligence 1, Wisdom 12, Charisma 10|
|Skills||Listen +10, Spot +10, Swim +9|
|Feats||Ability Focus (deafening bellow), Alertness, Endurance, Improved Toughness, Iron Will|
|Organization||Solitary, pair, or herd (5-20)|
|Advancement||14-20 HD (Huge), 21-2 HD (Gargantuan)|
Tsintaosaurus is usually a docile creature; unprovoked attacks are almost unheard of and are only ever made by males during the breeding season. When threatened by a predator, a tsintaosaurus bellows in order to warn the rest of the herd.
Deafening Bellow (Ex): Once per minute, a tsintaosaurus may unleash a deafening bellow as a standard action that does not provoke attacks of opportunity. All Huge or smaller creatures (besides other tsintaosauruses) within a 50-foot radius of the bellowing tsintaosaurus are deafened for 2d4 rounds unless they succeed on a Fortitude save (DC 26); if so, they are deafened for only 1 round. Creatures with 5 HD or fewer are also stunned for 1d6 rounds unless they succeed on their Fortitude save, which reduces the stun effect to 1d2 rounds. The save DC is Constitution-based. This is a sonic effect, so deaf creatures are cannot be affected.
Trample (Ex): Reflex half DC 23. The save DC is Strength-based.