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(Dinosaur) Sinornithosaurus

By GFDL, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=48763962, Sinornithosaurus
By GFDL, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=48763962

Originally Posted by Serow Darkstar of the Wizards Community forums.  

On this Thread

Sinornithosaurus have feathers both covering the entirety of the body and forming the wings. The feathers allow Sinornithosaurus to glide for short distances after leaping from trees.

Sinornithosaurus
Small animal
Hit Dice1d8-1 (3hp)
Initiative+5
Speed30ft. (6 squares)
AC16 (+5 Dexterity, +1 Size)
Base Attack/Grapple+0/-6
AttackBite -1 (1d4-2)
Full AttackBite -1 (1d4-2)
Space/Reach5ft./5ft.
Special Attacks
Special Qualities
SavesFort +1, Ref +7, Will +0
AbilitiesStrength 6, Dexterity 20, Constitution 9, Intelligence 2, Wisdom 11, Charisma 5
SkillsHide +13, Jump +3, Listen +5, Spot +5, Survival +5
FeatsTrack
EnvironmentAny
OrganizationAny
Challenge Rating1/6
TreasureNone
AlignmentAlways Neutral
Advancement
Level Adjustment

A sinornithosaurus has a +4 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

Sinornithosaurus as a Familiar

A sinornithosaurus can be chosen as a Wizard’s familiar. It functions as a normal familiar as described in the Player’s Handbook. A sinornithosaurus grants it’s master a +3 bonus on Hide checks.

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