(Dinosaur) Sinornithosaurus

Originally Posted by Serow Darkstar of the Wizards Community forums.
Sinornithosaurus have feathers both covering the entirety of the body and forming the wings. The feathers allow Sinornithosaurus to glide for short distances after leaping from trees.
Sinornithosaurus | |
Small animal | |
Hit Dice | 1d8-1 (3hp) |
Initiative | +5 |
Speed | 30ft. (6 squares) |
AC | 16 (+5 Dexterity, +1 Size) |
Base Attack/Grapple | +0/-6 |
Attack | Bite -1 (1d4-2) |
Full Attack | Bite -1 (1d4-2) |
Space/Reach | 5ft./5ft. |
Special Attacks | — |
Special Qualities | — |
Saves | Fort +1, Ref +7, Will +0 |
Abilities | Strength 6, Dexterity 20, Constitution 9, Intelligence 2, Wisdom 11, Charisma 5 |
Skills | Hide +13, Jump +3, Listen +5, Spot +5, Survival +5 |
Feats | Track |
Environment | Any |
Organization | Any |
Challenge Rating | 1/6 |
Treasure | None |
Alignment | Always Neutral |
Advancement | — |
Level Adjustment | — |
A sinornithosaurus has a +4 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
Sinornithosaurus as a Familiar
A sinornithosaurus can be chosen as a Wizard’s familiar. It functions as a normal familiar as described in the Player’s Handbook. A sinornithosaurus grants it’s master a +3 bonus on Hide checks.