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Dinosaur, Parasaurolophus

Parasaurolophus
Sketch of the hadrosaurid Parasaurolophus in tetrapod or quadrupedal pose, anatomically correct. Made by Tim Bekaert, 2006. Like other hadrosaurs, Parasaurolophus was facultatively bipedal, i.e. they could alternate between two legs and four, probably preferring a quadrupedal gait while they foraged for food and assuming a bipedal mode for faster running.

Originally Posted by Darknecromancer of the Wizards Community forums. 

On this Thread

At 3 tons and 35 ft in length, Parasaurolophus is a force to be reckoned with even though it is normally a peaceful herbivore. They are distinguished from all other duck-bills because they have a large horn jutting from the beck of their skull a full 3 feet. Their nasal passages run through this and allow them to create great trumpeting noises to warn others of danger or to attract mates.

A Parasaurolophus will usually try to escape, but if combat is imminent, it will smack attackers with its tail, putting every bit of its weight behind these awesome Blows.

Parasaurolophus
Huge animal
Hit Dice17d8+176 (252hp)
Initiative+0
Speed40 ft. (0 squares)
Armor Class17 (-2 size, +9 natural), touch 8, flat-footed 17
Base Attack+12
AttackSlam +19 melee (2d6+10)
Space/Reach15 ft./10 ft.
Special AttacksTrample
Special QualitiesLow-light, Scent
SavesFort +9, Ref +5, Will +9
AbilitiesStrength 24, Dexterity 11, Constitution 29, Intelligence 2, Wisdom 15, Charisma 12
SkillsListen +15, Spot +15
FeatsImproved Toughness, Run, Iron Will, Toughness (x2)
Climate/TerrainTemperate Plains
OrganizationSolitary, Pair, or Herd (20-40)
Challenge Rating9
TreasureNone
AlignmentAlways neutral
Advancement18-25 HD (Huge)

Combat

Trample (Ex) Damage is 2d6+10 points of bludgeoning. Attacks of opportunity at a -4 penalty or Ref save for half as usual. DC 25.

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