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(Dinosaur) Paleocinthus

Hypothetical Polacanthus foxii restoration, based mostly on Gastonia. Date October 2009 Source Own work Author FunkMonk (Michael B. H.), hip armour by Franz Nopcsa von Felso-Szilvás, Paleocinthus
Hypothetical Polacanthus foxii restoration, based mostly on Gastonia. Date October 2009 Source Own work Author FunkMonk (Michael B. H.), hip armour by Franz Nopcsa von Felso-Szilvás

In the same family as ankylosaurus, these walking dreadnoughts have heavy plated skin, sharp side spines, and spiked tails. They are herbivores.

Originally Posted by Shade of the En World forums.

On this Thread

This wide creature is covered with a variety of bony plates, scutes, nodes and spikes. Its narrow, beaked head is likewise protected, and its side is studded with wide spines running the length of its body and down to its tail.

Paleoscincus is a type of ankylosaur- a family of ornithischians marked by heavy body armor.

A paleoscincus is about 20 feet long and nearly 6 feet wide, and has a formidable line of defense in the form of spines, plates and other bony protrusions. This is fortunate, as they are also slow and stupid. They are inoffensive creatures unless provoked, in which case they become very dangerous.

Dinosaur, Paleoscincus
Huge animal
Hit Dice9d8+78 (112 hp)
Initiative-2
Speed20 ft. (4 squares)
Armor Class22 (-2 size, -2 Dexterity, +16 natural), touch 6, flat-footed 22
Base Attack/Grapple+6/+21
AttackTail slam +12 melee (2d6+10)
Full AttackTail slam +12 melee (2d6+10)
Space/Reach15 ft./10 ft.
Special QualitiesDamage reduction 5/-, Low-Light Vision, Scent, spiny defense
SavesFort +16, Ref +4, Will +5
AbilitiesStrength 25, Dexterity 7, Constitution 26, Intelligence 1, Wisdom 10, Charisma 8
SkillsListen +8, Spot +8
FeatsAlertness, Great Fortitude, Iron Will, Weapon Focus (tail slam)
EnvironmentWarm plains and hills
OrganizationSolitary or battalion (2-4)
Challenge Rating7
TreasureNone
AlignmentAlways neutral
Advancement10-18 HD (Huge), 19-27 HD (Gargantuan)
Level Adjustment

COMBAT

If attacked, paleoscincuses turn their bodies so to keep a wall of spines and armored nodes between their attacker and their soft flesh, while making sweeping attacks with their spine-lined tails. Most predators give up after a few passes of failed attacks and bloody wounds to the mouth.

Spiny Defense (Ex): Any creature that hits a paleoscincus in melee with a natural or handheld weapon (but not a reach weapon) takes 3d4+7 points of damage from its many spines.

Originally appeared in Monster Manual (1977).

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