This large bipedal reptile is obviously a predator, as indicated by its long jaws and knife-like teeth. Its arms are powerfully muscled and bear three claws. Small studs of bone run in lines on either side of its back.
Originally Posted by Shade of the En World forums.
Megalosaurs are savage predators that specialize in hunting sauropods and other massive dinosaurs.
A megalosaurus usually grows to 30 feet in length, and many weigh over two tons. They are usually pack hunters, specializing in sauropods, especially old, young, infirm or wounded ones. Lone megalosaurs are not unknown, however, but they feed mainly on iguanodons and similar species.
|Hit Dice||10d8+40 (85 hp)|
|Speed||30 ft. (6 squares)|
|Armor Class||15 (-2 size, +7 natural), touch 8, flat-footed 15|
|Attack||Claw +13 melee (2d6+8)|
|Full Attack||2 claws +13 melee (2d6+8) and bite +11 melee (1d8+4 plus lacerate)|
|Space/Reach||15 ft./10 ft.|
|Special Attacks||Improved grab, lacerate|
|Special Qualities||Low-Light Vision, Scent|
|Saves||Fort +11, Ref +7, Will +5|
|Abilities||Strength 26, Dexterity 10, Constitution 19, Intelligence 2, Wisdom 15, Charisma 11|
|Skills||Listen +13, Spot +12|
|Feats||Alertness, Multiattack, Run, Track|
|Environment||Warm and temperate forests and plains|
|Organization||Solitary, pair, or pack (3-6)|
|Advancement||11-20 HD (Huge), 21-30 HD (Gargantuan)|
Megalosaurs hunt not by speed or stealth but by sheer persistence. A pack will overwhelm a potential target, biting it multiple times with one or two grabbing hold to slow they prey down. After a few successful attacks, the pack retreats, waiting for their victim to bleed to death before moving in to feast.
Improved Grab (Ex): In order to use this ability, a megalosaurus must hit with a claw attack. If it hits, it can make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it deals automatic bite damage each round.
Lacerate (Ex): The bites of a megalosaurus leave deep, bleeding wounds. Any creature injured by a megalosaurus’ bite attack takes an additional 1 point of damage each round from the bleeding until the wound is bound (Heal check DC 15) or the target dies. This damage stacks from multiple attacks; for example, a creature bitten three times by a megalosaurus bleeds for 3 points of damage each round.
Originally appeared in Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989).