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By Unknown author - scanned from ISBN 978-4-336-04547-8., Public Domain,, Yama-jijii
By Unknown author – scanned from ISBN 978-4-336-04547-8., Public Domain,

Clad in rags, this dwarfish one-legged humanoid is coated in a fine layer of gray downy fur. It stares with a single baleful eye above a jaw filled with oversized teeth.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Yama-jijii, sometimes called ‘mountain coots’, are bizarre creatures native to remote mountains. Despite their cyclopic appearance, yama-jijii actually do have two eyes – one of them is so small that it is barely visible, and it drifts to the side of the creature’s head as they mature. All yama-jijii are male – their reproductive habits are mysterious, and they do not discuss the matter with others. They are fantastically strong for their small size, capable of crushing bones and boulders with their teeth and blowing the leaves off of trees with their powerful shouts.

Yama-jijii are omnivorous and their interactions with mortals can vary from treating them as prey to bestowing them with gifts of good fortune and treasure. Yama-jijii use their ability to read minds to find prospective victims; they typically do not attack people whose minds they cannot read. Some mountaineers go out of their way to befriend yama-jijii; these relationships are somewhere between alliances and domestication due to the yama-jijii’s general lack of culture and social conventions. The mountaineers gain the yokai’s powerful jaws as a defense mechanism and their abilities to manipulate luck, whereas the yama-jijii get the benefits of civilization such as cooked food (mochi is their favorite), clothing and shiny jewelry and gemstones.

Yama-jijii CR 10
XP 9,600

CN Small aberration

Init +7; Senses darkvision 60 ft., low-light vision, Perception +9
AC 24, touch 17, flat-footed 18 (+1 size, +3 Dexterity, +3 Dodge, +7 natural)

hp 126 (12d8+72)

Fort +12, Ref +8, Will +11

Defensive Abilities fortunate, incredible balance

Immune sonic; SR 21
Speed 30 ft. Climb 20 ft., hopping stride

Melee bite +20 (4d6+15/19-20)

Special Attacks manipulate luck, powerful attack (bite)

Spell-like Abilities CL 12th, concentration +15  

At will – detect thoughts (DC 15)  

3/day – invisibility, shout (DC 17)  

1/day – vermin shape II
Strength 30, Dexterity 17, Constitution 22, Intelligence 7, Wisdom 10, Charisma 16

Base Atk +9; CMB +18; CMD 31 (34 vs. trip)

Feats Dazzling Display, Improved Critical (bite), Improved Initiative, Intimidating Prowess, Vital Strike, Weapon Focus (bite)

Skills Acrobatics +19, Climb +18, Intimidate +22, Perception +9, Stealth +16; Racial Modifiers uses Strength for Acrobatics checks

Languages Sylvan
Environment temperate mountains

Organization solitary, pair or squad (3-6)

Treasure standard
Special Abilities
Fortunate (Su) A yama-jijii gains a luck bonus on all saving throws equal to its Charisma bonus.  

Hopping Stride (Ex) A yama-jijii can ignore all difficult terrain created by earth or sand. Magically altered terrain, like a spike stones spell, affects a yama-jijii normally.  

Incredible Balance (Ex) A yama-jijii gains a +3 Dodge bonus to AC and to its CMD to avoid being tripped.  

Manipulate Luck (Su) Three times per day, a yama-jijii can change the fate of a single individual within 30 ft. This ability can take one of two forms  

Bane: If the target fails a DC 19 Will save, it becomes cursed. It takes a -2 luck penalty to all attack rolls, saving throws, skill and ability checks. This is a curse effect and is permanent unless removed with a remove curse or similar effect. The save DC is Charisma based.  

Boon: The target gains a +2 luck bonus to all attack rolls, saving throws, skill and ability checks. This benefit lasts for one minute per Hit Die of the yama-jijii (12 minutes for the average yama-jijii).
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