Todomeki

Although its outline is humanoid, a closer look reveals that this creature is anything but. It is wrapped in layers of thick fabric and has arms that reach down to its knees. Its skin is an inhuman pastel hue and its body is covered from head to toe in hundreds of eyes.
Source Demiurge113
Originally posted on Probing the Membrane of Science
Todomeki number among the ranks of human-mimics’ creatures of roughly human body plan which lurk in the outskirts of cities and villages, preying on society while contributing nothing. Todomeki are less aggressive and dangerous than many of these creatures, as they care nothing for human lives or flesh’ only wealth. Todomeki are excellent sneak-thieves, and make their livings out of the pockets of others.
Todomeki feed on metal, but they can only consume it in small amounts at a time. Rather than having a slavering maw like a xorn or the ability to disintegrate metals like a rust monster, todomeki must feed using dozens of tiny mouths scattered around the surface of their bodies. When closed, these mouths are nearly invisible, but they bear long tongues and speak with piping, bird-like voices. Todomeki will eat metals of all kinds, but precious metals are their favorites, imbuing them with magical energy in addition to nutrition. A todomeki lair is typically strewn with coins and other stolen baubles of all kinds – a larder as much as it is a horde.
Townsfolk tell tales that todomeki are the damned souls of the avaricious or thieves, doomed to live out their old actions inside of a monstrous body. There is little evidence for such claims, todomeki reproduce as do other creatures, laying a clutch of leathery-shelled eggs and guarding them for months. Todomeki are good parents, but drive away their children once they reach full size. Todomeki lairs are built in abandoned houses and wells, in played out mine-shafts, anywhere a bit of structure can shelter them from the elements. Although todomeki have little material culture of their own, they are obsessed with clothing, wearing dozens of mismatched layers to protect themselves and conceal their inhuman features.
Todomeki CR 2 |
XP 600 CN Medium aberration Init +2; Senses darkvision 60 ft., Perception +6 |
DEFENSE |
AC 15, flat-footed 13, touch 12 (+2 , +2 natural, +1 armor) hp 17 (5d8-5) Fort +0; Ref +3; Will +4 DR 10/slashing or piercing; Defensive Abilities all-around vision |
OFFENSE |
Speed 30 ft. Melee 2 slams +4 (1d4+1) Statistics Strength 12, Dexterity 14, Constitution 9, Intelligence 13, Wisdom 10, Charisma 11 Base Atk +3; CMB +4; CMD 16 Feats Combat Reflexes, Nimble Moves, Stealthy Skills Acrobatics +7, Bluff +3, Climb +6, Disable Device +4, Disguise +3, Escape Artist +9, Knowledge (local) +6. Perception +6, Sleight of Hand +9, Stealth +9; Racial Modifiers +4 Sleight of Hand Languages Common, Undercommon SQ eat coins |
ECOLOGY |
Environment urban or underground Organization solitary, pair or band (3-6) Treasure double standard (padded armor, other treasure) |
SPECIAL ABILITIES |
Eat Coins (Su) As a standard action that does not provoke attacks of opportunity, a todomeki can consume up to 10 coins, imbuing itself with magical ability. The effect that this has is determined by the values of the coins consumed. Copper: The todomeki can gain a +2 competence bonus to one d20 roll of its choice. It can use this ability as a free action once within a duration equal in rounds to the number of coins consumed. Silver: The todomeki gains a +1 resistance bonus to all saving throws for a number of rounds equal to the number of coins consumed. Gold: The todomeki gains a +2 insight bonus to attack rolls, skill and ability checks for a number of rounds equal to the number of coins consumed. Platinum: The todomeki gains fast healing 2 for a number of rounds equal to the number of coins consumed. A todomeki that eats a mixture of coins at once gains the benefit of the coin with the least value. A todomeki can only have one bonus from eating coins at a time. |