Athach
A hulking, misshapen biped. Its flabby, pear-shaped body has a third arm growing from its chest. Immensely strong, an an athach can hammer most opponents to gory paste. An adult stands some 18 feet tall and weighs about 4,500 pounds. Athachs speak a crude dialect of Giant.
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Mystara Appendix, Master Boxed Set, Rules Cyclopedia
Athach | |
Size/Type | Huge aberration |
Hit Dice | 14d8+70 (133 hp) |
Initiative | +1 |
Speed | 35 ft. in hide armor (7 squares); base speed 50 ft. |
Armor Class | 20 (-2 size, +1 Dexterity, +3 hide armor, +8 natural), touch 9, flat-footed 19 |
Base Attack/Grapple | +10/+26 |
Attack | Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8) |
Full Attack | Morningstar +12/+7 melee (3d6+8), and 2 Morningstars +12 melee (3d6+4),and bite +12 melee (2d8+4 plus poison);or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4) |
Space/Reach | 15 ft./15 ft. |
Special Attacks | Poison |
Special Qualities | Darkvision 60 ft. |
Saves | Fort +9, Ref +5, Will +10 |
Abilities | Strength 26, Dexterity 13, Constitution 21, Intelligence 7, Wisdom 12, Charisma 6 |
Skills | Climb +9, Jump +18, Listen +7, Spot +7 |
Feats | Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite) |
Environment | Temperate hills |
Organization | Solitary, gang (2-4), or tribe (7-12) |
Challenge Rating | 8 |
Treasure | ½ coins; double goods; standard items |
Alignment | Often chaotic evil |
Advancement: | 15-28 HD (Huge) |
Level Adjustment | +5 |
Combat
Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.
Poison (Ex) Injury, Fortitude DC 22, initial damage 1d6 Strength, secondary damage 2d6 Strength. The save DC is Constitution-based.
ATHACH LORE
Originally posted by Evandar_TAybara of the Wizards Community forums.
Characters with ranks in Knowledge (Nature) can learn more about athachs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (Nature) | |
DC | Result |
18 | This huge, portly giant-like creature is in fact an athach, identifiable by its third arm and its unbelievable stench. This result reveals all aberration traits. |
23 | As well as being superb melee combatants, athachs can hurl rocks as skillfully as most giants, and have a nasty poisonous bite that can drain the strength of its victims. Athachs speak a crude dialect of giant. |
28 | Though having no sense of personal hygene, athachs do have a love for the finery of gems, crystals and jewellery – a passion only matched by their love of food and violence. Though fearful of most giantkin, athachs hate hill giants with a passion and will usually attack them on sight. |