Clicking around on four talons, the ethereal filcher is an abomination of muscled torso from which five clawed arms extend. The center of its torso is a gaping maw.
Ethereal Filcher CR 2
N Medium aberration
Init +8; Senses darkvision 60 ft., magicsense 60 ft., Perception +9
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 22 (5d8)
Fort +1, Ref +5, Will +5
Speed 40 ft.
Melee bite +7 (1d6)
Str 10, Dex 18, Con 11, Int 9, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 17 (19 vs. trip)
Feats Deft Hands, Improved Initiative, Weapon Finesse
Skills Disable Device +11, Perception +9, Sleight of Hand +11
SQ ethereal escape
Ethereal Escape (Su)
The ethereal filcher is able to slip into the Ethereal Plane as a move action. It can remain in the Ethereal Plane for two rounds before it must use a move action to shift back to the Material Plane.
Ethereal filchers can sense the presence of active magic spells and magic items (as the detect magic) spell within 60 ft. This sense is always active but can be fooled by spells that disguise magic auras or by areas of dead magic.
Despite their name, the ethereal filcher is not a creature of extraplanar origin. These creatures are native to the Material Plane but are able to shift back and forth from the Ethereal Plane easily. Using this ability to seemingly move in and out of reality, the ethereal filcher sneaks about the underearth in search of magic items.
Upon locating a creature carrying magical items, the ethereal filcher will shift into the Ethereal and move into position to reappear in front of its target. If the mark is surprised, the filcher will snatch a magic item (using its more than adequate Sleight of Hand skill) and disappear back into the Ethereal Plane. If a filcher does not surprise the target, they will often bite them instead before then disappearing. The filcher will continue to make surprise attacks against the mark until it is seriously injured or it succeeds.
Once it secures a trinket, an ethereal filcher scurries back to its lair to admire its prize. Ethereal filchers have never been observed to employ magic items or carry them into combat so sages are unsure of why they steal this type of treasure. Rumors abound in the underearth, that a great vault of magic treasure exists—a garbage dump of all the filchers’ finds.
Section 15: Copyright Notice
Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.