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Shambling forth is a twisted humanoid form, tears forming in its skin exposing muscle and bone. Its hair is wild and it bears a maddened expression. It moves in a strange hopping gait with its arms and a single leg, as one of its legs has been twisted over its back and fused to its neck.

Taken from Creature Codex

Invunches are grotesque creatures created by hags to act as familiars and guardians. Their bodies are hideously twisted, but they are capable of surprising speed in their hunched way, moving similarly to a man on crutches. They have little society except for that of their hag controllers, and an invunche typically follows a hag’s commands without question. They rarely wear clothes unless provided for them, and are content with whatever scraps of treasure are spared for them. Their one exception is food—invunches are ravenously hungry for milk and meat, and an improperly fed invunche may wander from a hag’s lair to find a decent meal.

In combat, invunches are straightforward combatants, using their fists and jagged teeth to pummel foes. The very sight of an invunche panics animals and fills humanoids with a bizarre madness, causing them to eventually lose all track of reality and fall comatose. If fighting in concert with a hag coven, invunches remain close in order to defend their charges and help empower their magic.

An invunche is created from a newborn humanoid baby between 0-3 months old. As part of the ritual, one of the legs is sewn to the back of the head and neck, magical ointments and tinctures are rubbed on the infant and its tongue is slit with an enchanted knife. Once this is complete, the monster grows to full size in a matter of weeks, although it is particularly ravenous during this time.

Invunche             CR 5

XP 1,600
CE Medium aberration
Init +0; Senses darkvision 60 ft., mistsight, Perception +15
Aura unnatural (30 ft.)


AC 17, touch 10, flat-footed 17 (+7 natural)

hp 59 (7d8+28)

Fort +8, Ref +2, Will +8

DR 5/cold iron and magic; Immune curse effects, disease, pain effects; SR 16


Speed 30 ft.

Melee 2 slams +10 (1d4+4), bite +9 (1d4+4)

Special Attacks dissociation gaze


Str 18, Dex 11, Con 19, Int 11, Wis16, Cha 14
Base Atk +5; CMB +9 (+11 bull rush); CMD 19 (21 vs. bull rush and trip)

Feats Alertness,Dazzling Display,Great Fortitude, Weapon Focus (slam)

Skills Intimidate +12,Knowledge (arcana) +10, Perception +15, Sense Motive +17

Languages Aklo, Common, Giant

SQ hagfriend


Environment any land or underground

Organization solitary, pair or coven (1-2 plus 3 hags)

Treasure incidental

Special Attacks

  • Dissociation Gaze (Su) 1d4 Wis damage, 30 ft., Will DC 15 negates. This effect only works on humanoid creatures.
  • Hagfriend (Ex/Su) All attacks made against a hag take a -2 penalty when that hag is adjacent to an invunche. In addition, when a coven of hags uses its coven spell-like abilities, an invunche can use its full round action instead of that of one of the hags. The invunche must be within 10 feet of the hags in question, and the coven still requires three hags to use its coven spell-like abilities. When an invunche uses its action in this fashion, it can deliver a touch spell used by the coven.
  • Unnatural Aura (Su) Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so unless a master succeeds at a DC 25 Handle Animal, Ride, or wild empathy check. A panicked animal remains so as long as it is within 30 feet of the invunche.
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