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Hansel and Gretel (Hag Hunters)

Hansel and Gretel (Hag Hunters)
Hansel and Gretel – AI Generated Artwork – NightCafe Creator

Name Hansel
Human CR 13
XP 25600
Fighter level 1 (skill points 50) Fighter/Thief
(Free Hand Fighter )
Gunslinger level 4 (skill points 28) Gunslinger
(Pistolero )
Any Medium Humanoid
Init +2; Senses ; Perception +11

DEFENSE

AC 17, touch 15, flat-footed 13 (+2 Dex, +2 armor, +2 feats, +1 deflection)
hp 91 (0d8+10d10+4d10+10);
Fort +11, Ref +9, Will +6

OFFENSE

Speed 30ft.
Melee +1 Rapier +22/+17/+12 (1d6+10/18-20)
Ranged +1 Pistol +19 (1d8+3 X4) range 20 +1 to hit and +1 damage if within 30ft
Space 5 ft.; Reach 5 ft.
Special Attacks
Deceptive Strike (Ex) Gain a bonus to CMB and CMD on disarm checks and on Bluff checks to feint or create a diversion to hide. Bonus = + 3
Deed Gunslinger Initiative (Ex) As long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.
Deed Gunslingers Dodge (Ex) When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack.
Deed Pistol-Whip (Ex) Can make a surprise melee attack with the butt or handle of her firearm as a standard action. Gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. One-handed firearms deal 1d6 points of damage and two-handed firearms deal 1d10 points of damage. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.
Deed Quick Clear (Ex) Can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Deed Up Close and Deadly (Ex) When the pistolero hits a target with a one-handed firearm that is not making a scatter shot, they can spend 1 grit point to deal extra damage on a hit. If they miss with the attack, they graze the target, dealing half the extra damage anyway. Number of D6 extra damage = 1
Deed Utility Shot (Ex) -1 if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before firing the shot.
Deed Utility Shot (Ex) -3 Scoot Unattended Object: Make an attack roll against a Tiny or smaller unattended object within the first range increment. A Tiny object has an AC of 5, Diminutive AC of 7, and a Fine AC of 11. On a hit, the gunslinger does not damage the object, but can move it up to 15 feet farther away from the shots origin. On a miss, she damages the object normally.
Deed Utility Shot (Ex) -4 Stop Bleeding: The gunslinger makes a firearm attack and then presses the hot barrel against herself or an adjacent creature to staunch a bleeding wound. Instead of dealing damage, the shot ends a single bleed condition affecting the creature. The gunslinger does not have to make an attack roll when performing the deed in this way; she can instead shoot the firearm into the air, but that shot still uses up ammunition normally.
Grit (Ex) Grit is a fluctuating measure of a gunslingers ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (min 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (min 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.
Grit (Ex) – 2 Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslingers character level to 0 or fewer hit points does not restore any grit.
Singleton (Ex) Gains a bonus on attack and damage rolls when wielding a melee weapon in one hand and leaving his other hand free. Bonus =+ 1
Timely Tip (Ex) Can make a disarm combat maneuver against a target he threatens as a move action to push aside the targets shield. If successful, the target loses its shield bonus to AC against the free hand fighters next attack.
STATISTICSStr 20, Dex 14, Con 11, Int 15, Wis 11, Cha 8
Base Atk +14; CMB +19; CMD 34
Feats Greater Weapon Focus, Greater Weapon Focus (Ranged), Point Blank Shot, Spring Attack, Weapon Specialization, Weapon Specialization (Ranged), Extra Grit (Grit), Armor Proficiency Heavy, Armor Proficiency Light, Armor Proficiency Medium, Combat Expertise, Deadly Aim, Dodge, Iron Will, Martial Weapon Proficiency, Mobility, Precise Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus, Weapon Focus(Ranged)
Skills Acrobatics +19, Bluff -1, Climb +21, Handle Animal +10, Heal +0, Intimidate +15, Know Arch & Eng +7, Know Dungeon +7, Know Local +9, Perception +11, Ride +13, Sleight of Hand +2, Survival +7, Swim +10
Languages Common
Gear Leather armor, +1 Rapier, +1 Pistol, Bracers of armor (+2), Gauntlets of ogre power (+2), Candle of truth, Dust of tracelessness, Elixir of vision, Universal solvent, Potion of Cure serious wounds, Potion of Neutralize poison, Potion of Darkvision, Ring of Protection (+1), Ring of Mind shielding
ECOLOGYEnvironment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard

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