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Emela-ntouka

De Tim Bertelink - Trabajo propio, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=39640749
De Tim Bertelink – Trabajo propio, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=39640749

The Emela-ntouka is an African legendary creature in the mythology of the Pygmy tribes, and a cryptid purported to live in Central Africa. Its name is claimed to mean “killer of the elephants” in the Lingala language. In other languages it is allegedly known as the Aseka-moke, Njago-gunda, Ngamba-namae, Chipekwe or Irizima.

Description

The Emela-ntouka is claimed to be around the size of an African Bush Elephant, brownish to gray in color, with a heavy tail, and with a body of similar shape and appearance to a rhinoceros, including one long horn on its snout. Keeping its massive bulky body above ground level supposedly requires four short, stump-like legs. It is described as having no frills or ridges along the neck. The animal is alleged to be semi-aquatic and feed on Malombo and other leafy plants. The Emela-ntouka is claimed to utter a vocalization, described as a snort, rumble or growl.

Home

This cryptid is alleged to mainly inhabit the vast shallow waters in the swamps and lakes of the Congo River basin, especially in the Likouala swamps in the Republic of the Congo, and possibly Cameroon. It is also said to inhabit Lake Bangweulu in Zambia. They are claimed to be solitary, herbivorous animals. The inhabitants of the area are alleged to treat the creature with great fear.

Originally Posted by Bhu of the Wizards Community forums.

On this Thread

Emela-ntouka

Huge Animal

Hit Dice: 14d8+112 (175 hp)

Initiative: -1

Speed: 30 ft. (6 squares), Swim 30 ft.

Armor Class: 18 (-2 Size, -1 Dexterity, + 11 Natural), touch 7, flat-footed 18

Base Attack/Grapple: +10/+28

Attack: Gore +18melee (2d8+15)

Full Attack: Gore +18 melee (2d8+15)

Space/Reach: 15 ft./10 ft.

Special Attacks: Powerful Charge

Special Qualities: Low Light Vision, Trample (2d10+15)

Saves: Fort +18, Ref +8, Will +5

Abilities: Strength 30, Dexterity 9, Constitution 25, Intelligence 1, Wisdom 12, Charisma 7

Skills: Listen +11, Spot +12

Feats: Alertness, Great Fortitude, Improved Toughness, Power Attack, Improved Bull Rush

Environment: Warm Swamp

Organization: Solitary, Pair, or Family (3-4)

Challenge Rating: 9

Treasure: None

Alignment: Always Neutral

Advancement: 15- 30 HD (Huge)

Level Adjustment: —-

Powerful Charge (Ex): When the Emela-ntoka charges it’s Gore attack does 4d8+20 damage.

Trample (Ex): DC 27 Reflex Save for half damage

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