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Bloody Bones

Bloody Bones
Image © Andrew L Paciorek, accessed at his Strange Lands website here

Crouching in the darkness is a flayed man, his lidless eyes staring incessantly. Gore oozes from his skinless form onto the floor. He stands, clenching his fists as if in anticipation.

Taken from the Creature Codex

Many are the sins that may result in the committer rising as a member of the restless dead. The most vile sadists and torturers may pierce the mortal veil and return to unlife as a bloody bones in order to resume their cruel work. A bloody bones’ attacks are random and savage, and they delight in incapacitating their victims slowly, relishing the pain and terror they spread while doing so.

Unlike many undead creatures, bloody bones tend to lurk in cities. Their ability to squeeze through tight spaces unimpeded allows them to lair in the tiniest cracks and crevices, and they love to spring upon victims from unlikely places such as cabinets, cupboards and chests. Their shared love of mayhem and urban habits can bring bloody bones and morghs into contact, and the two types of monsters will work together to bring death and desolation to communities. A bloody bones is the size of a person, although slightly lighter due to the lack of skin.

Bloody Bones     CR 5

XP 1,600
CE Medium undead
Init 
+2; Senses darkvision 60 ft., Perception +14
Aura 
horrific appearance (30 ft., DC 17)

Defense

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 60 (8d8+24)
Fort 
+5, Ref +6, Will +9
Defensive Abilities channel resistance +2, undead traits

Offense

Speed 30 ft.
Melee 
2 slams +10 (1d8+4)
Special Attacks 
blood pool, rend (1d8+6 plus fear)

Statistics

Str 18, Dex 15, Con -, Int 11, Wis 16, Cha 16
Base Atk 
+6; CMB +10; CMD 22
Feats 
Improved Bull’s Rush, Lightning Reflexes, Power Attack, Stealthy
Skills 
Escape Artist +20, Intimidate +14, Perception +14, Stealth +23; Racial Modifiers +8 Escape Artist, +8 Stealth
Languages 
Common
SQ 
compression

Ecology

Environment urban and underground
Organization 
solitary, pair or clot (3-10)
Treasure 
standard

Special Abilities

  • Blood Pool (Su) Any creature that enters or moves through a space adjacent to a bloody bones must succeed a DC 14 Reflex save or fall prone. The save DC is Constitution based.
  • Fear (Su) Any creature affected by a bloody bones’ rend attack must succeed a DC 17 Will save or cower in fear for 1 round. This is a mind-influencing fear effect and the save DC is Charisma based.
  • Horrific Appearance (Su) Any creature that sees a bloody bones within a range of 30 feet must succeed a DC 17 Fortitude save or take 1d6 points of Strength damage. Creatures that are affected by this ability or save against it are immune to the horrific appearance of that bloody bones’ horrific appearance for 24 hours. This is a mind-influencing effect and the save DC is Charisma based.
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