This site is games | books | films

Gods

Give a one line clickbait description of the being x


Write a detailed physical description of x, in present tense, highlighting their unique characteristics and traits. Use illustrative language to convey their appearance and persona. Additionally, provide a bio giving a summary introduction of their role and purpose as a deity, including the reasons for their actions and what they hope to achieve.


Write an interesting narrative in present tense, adding depth and flow, about x. Describe their actions and interactions with world events though to the 1450s and their goals, desires, and motivations.


Using past logic please fill out the following for – x, please bold and bullet point each prompt

  • Pantheon:
  • Deity Title:
  • Deity Symbol:
  • Home Plane:
  • Deity Level:
  • Alignment:
  • Aliases:
  • Superior:
  • Traditional Allies:
  • Traditional Foes:
  • Divine Artifact:
  • Servants:
  • Servitor Creatures:
  • Sacred Animal:
  • Manifestations:
  • Signs of Favor:
  • Worshipers:
  • Cleric Alignments :
  • Specialty Priests:
  • Holy Days:
  • Portfolio:
  • Domains:
  • Favored Weapon:
  • Favored Class:
  • Favored Race:
  • Duties of  the Priesthood:
  • Major Cult/Temple Sites:
  • Benefits:

50 Dungeons and Dragons and Pathfinder friendly latent semantic indexing longtail keywords specific to x as the mythological character: end each with a comma,

Design a stat block for x that accurately represents their legendary powers, abilities, and role in mythology, with a challenge rating CR of x . Consider the deity’s unique traits, strengths, weaknesses, and relationships with other gods, as well as any divine artifacts, magic items, or creatures associated with them.

In D&D 3.5, the Dungeon Master’s Guide suggests that demigods have a CR of 20-25, lesser deities have a CR of 26-30, intermediate deities have a CR of 31-35, and greater deities have a CR of 36-40 or higher.

A CR of 40-60 would likely be appropriate for a primordial god in Pathfinder and 5e.

In D&D 5e, there is no specific guidance on what CRs gods and demigods should have. However, the Dungeon Master’s Guide suggests that a creature with a CR of 30 or higher is considered a legendary creature, and that such creatures have unique actions and abilities that set them apart from other creatures of their kind. Therefore, it can be assumed that gods and demigods would have a CR of 30 or higher in 5e, with greater deities having a CR of 40 or higher.

Using stat block provided below x, accurately represent their legendary powers, abilities, and role in mythology, with a challenge rating that reflects their power level. Consider the deity’s unique traits, strengths, weaknesses, and relationships with other gods, as well as any divine artifacts, magic items, or creatures associated with them. Create a horizontal table with the following information: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and format the table using Markdown syntax. Make sure that any equipment or items associated with the deity are historically accurate for the culture and time period they are from. Provide the armor class and hit points for the god, as well as their speed and ability scores, and any skills and senses they possess. Include all spells in the deity’s domains in the stat block, and describe their actions and abilities, as well as any magic items or divine artifacts they possess. If the god’s abilities require ability scores higher than 30, feel free to exceed this limit. If the god’s power level exceeds a challenge rating of 30, consider creating lair actions, legendary actions, or regional effects that reflect their idiosyncrasies and role in mythology, while maintaining balance and fun gameplay for players.

Deity Name

Divine Rank, Alignment, Portfolio

Armor Class: XX Hit Points: XX (XXdXX + XX) Speed: XX ft.

STRDEXCONINTWISCHA
XX (+X)XX (+X)XX (+X)XX (+X)XX (+X)XX (+X)

Skills: Skill name +X, Skill name +X Senses: Senses name, Senses name, Tremorsense XX ft., Truesight XX ft. Languages: Languages known

Damage Resistances: Damage type, Damage type Condition Immunities: Condition name, Condition name Saving Throws: Ability +X, Ability +X

Divine Awareness: The deity is aware of events within a certain radius. Divine Aura: The deity exudes an aura that grants benefits to allies and harms foes. Divine Realm: The deity has a realm that reflects their portfolio and power.

Actions

Action name: Melee/Ranged Weapon Attack: +X to hit, reach X ft./range X ft., one target. Hit: XX (XdX + X) damage type. Action name: Description

Legendary Actions

The deity can take X legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The deity regains spent legendary actions at the start of their turn.

Legendary Action name: Description Legendary Action name: Description Legendary Action name: Description

Spells

The deity has access to all spells in their domains.

Divine Artifact

Description of the divine artifact.

Lair Actions

Description of lair actions.

Regional Effects

Description of regional effects.

“Design a stat block for x that accurately represents their legendary powers, abilities, and role in mythology, with a challenge rating above 30 if necessary. Consider the deity’s unique traits, strengths, weaknesses, and relationships with other gods, as well as any divine artifacts, magic items, or creatures associated with them. Create a horizontal table with the following information: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and format the table using Markdown syntax. Make sure that any equipment or items associated with the deity are historically accurate for the culture and time period they are from. Provide the armor class and hit points for the god, as well as their speed and ability scores, and any skills and senses they possess. Include all spells in the deity’s domains in the stat block, and describe their actions and abilities, as well as any magic items or divine artifacts they possess. If the god’s challenge rating is above 30, consider creating lair actions, legendary actions, or regional effects that reflect their idiosyncrasies and role in mythology, while maintaining balance and fun gameplay for players.”

Write me an example of how you could represent x, in a Dungeons & Dragons 5th Edition monster stat block, please make it aesthetically pleasing, bolding prompts, bullet points, Please create a horizontal table with the following information: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. Please format the table using Markdown syntax.. Please make sure that any equipment or items associated with the deity are historically accurate for the culture and time period they are from. What is the armor class and hit points for the God? What is the God’s speed and ability scores? What skills and senses does the God have? Has full access to all spells in their domains please add these to the stat block What actions and abilities does the God possess? Add and magic items and any divine artifacts mentioned, What is the God’s challenge rating? Does the God have any lair actions or legendary actions? If so, what are they? Does the God have any Regional Effects? If so, what are they? please tailor all actions and any reactions, lair actions etc. to a fictional version of the character in keeping with their idiosyncrasies

Design a stat block for a mythical god that accurately represents their legendary powers, abilities, and role in mythology. Consider the deity’s unique traits, strengths, weaknesses, and relationships with other gods, as well as any divine artifacts, magic items, or creatures associated with them. Create a challenging encounter that allows players to experience the true power of the deity, while still providing a balanced and fun game experience. Use your knowledge of game mechanics, monster design, and mythology to create a memorable and epic battle that will leave players in awe of the god’s might.

Sure, here are 50 Dungeons and Dragons and Pathfinder longtail keywords specific to x, as the mythological character:

Monsters

Give a one line clickbait description of an x

write a physical and general description of a x

Write me an example of how you could represent x, in a Dungeons & Dragons 5th Edition monster stat block, please make it aesthetically pleasing, bolding, bullet points,

Provide 50 Dungeons and Dragons and Pathfinder friendly latent semantic indexing longtail keywords that are extremely specific and very unique that could only be attributed to x . Each keyword should be directly associated with the creature. Please end each keyword with a comma.

Describe a D&D-style entry of x. Include details on its Combat abilities, Personality traits, Society and habitat, Physical Description, Religious affiliations (if applicable), Magical abilities, Historical significance, and any Notable encounters or individuals associated with it. Feel free to add other relevant information to paint a vivid picture of this mythical being.

Mystic monsters

Using past logic please fill out the following for – x, please bold and bullet point each prompt

  • Pantheon:
  • Title:
  • Symbol:
  • Home Plane:
  • Level:
  • Alignment:
  • Aliases:
  • Superior:
  • Traditional Allies:
  • Traditional Foes:
  • Divine Artifact:
  • Servants:
  • Servitor Creatures:
  • Sacred Animal:
  • Manifestations:
  • Portfolio:
  • Domains:
  • Favored Weapon:
  • Favored Class:
  • Favored Race:
  • Gender:
  • Abode/ Base of operations :
  • Affiliation (s) :
  • Significant others :

Npcs

Give a one line clickbait description of the npc x

write a bio of x without dates in present simple tense, giving a summary introduction. in present simple adding depth, flow and story and a description of them as a character what they fear and reason they do what they do and what they want to achieve.

Using past logic please fill out the following for – x, please bold and bullet point each prompt

  • Alias –
  • Gender –
  • Race –
  • Occupation –
  • Religion –
  • Allies –
  • Enemies –
  • Abode/ Base of operations –
  • Nationality –
  • Languages –
  • Alignment –
  • Affiliation (s) –
  • Significant others –

Write me a short detailed full physical description of x including clothing, colors, what their currently doing and describe their current surroundings and mood is in a present simple

Provide 50 Dungeons and Dragons and Pathfinder friendly latent semantic indexing longtail keywords that are extremely specific and very unique that could only be attributed to x as the historic character. Each keyword should be directly associated with their life, actions, reputation, or notable events. Please end each keyword with a comma.

Write me a definitive x for Dungeons & Dragons 5th Edition, with a full 5e Stat Block and formatting including actions, historically /mythically accurate equipment, relevant magic items, and CR level, making it aesthetically pleasing bolding bullet points, adding abilities in a table etc. please tailor all actions and any reactions, lair actions in keeping with their idiosyncrasies

list six defining moments of x life

Turn the above events into detailed roleplaying Hooks that are extremely specific and very unique that could only be attributed to x to interact with players, either as a protagonist or adversary – please bold and bullet point each prompt. Each hook are directly associated with their life, actions, reputation, or notable events.

Places

Places

Create a Pathfinder RPG-style description of (x) set in (1453) in a parallel world where the Abrahamic religions do not exist, and the gods and monsters of world mythologies are real. The description should be set in the year 1453 and the deities and mythical creatures mentioned should be based on their real-world locations, as applicable to the region of the fictional location.

Please provide the following details in your description:

  • Name of the location:
  • Coat of arms/Emblem:
  • Motto:
  • Religious affiliation (if any):
  • General Alignment:
  • Location:
  • Common languages:
  • Notable features:
  • History:
  • Notable members:
  • Associated deities/saints:
  • Influence/Power:
  • Notable Alliances/Enemies:
  • Quest hooks:
  • Threats:
  • Treasures/Artifacts:
  • Legendary creatures/Mythical entities:

Please note: Do not mention the parallel world where the Abrahamic religions never existed, and do not refer to the mythical or folklore monsters as such, as they are real in this world.

Settlements

Using the Pathfinder RPG style, create a description of x as the historic settlement set in its real-world location in 1453 in a world where the Abrahamic religions never existed. Instead, the people worship the pre-Christian or other dominant religions that would have filled the void left by the absence of Abrahamic religions in the region. Base the deities and mythical creatures mentioned on the local mythologies and belief systems of the region of [location already named].”, Please base the deities and mythical creatures mentioned on the real-world locations they were thought to have existed in, as applicable to the region already named. set in a present simple sense, please bold and bullet point each prompt

  • Coat of arms/Emblem –
  • Motto –
  • Status – (Settlement)
  • General Alignment –
  • Religious affiliation (if any)
  • Settlement size –
  • Corruption +; Crime +; Economy +; Law +; Lore +; Society +
  • Qualities –
  • Danger +
  • Demographics –
  • Country –
  • Government –
  • Legislature –
  • Population –
  • Common languages –
  • Notable places –
  • Current Ruler –
  • Other Notable residents –
  • Associated deities/saints:
  • Influence/Power:
  • Notable Alliances/Enemies:
  • Quest hooks:
  • Threats:
  • Treasures/Artifacts:
  • Legendary creatures/Mythical entities:
  • Marketplace
  • Base Value ; Purchase Limit ; Spellcasting
  • Minor Items ; Medium Items ; Major Items

Based on the qualities listed, assign numerical values to each category: Corruption -; Crime -; Economy +; Law +; Lore +; Society +

Do not mention parallel world where the Abrahamic religions never existed, also don’t call say mythical or folklore monsters as in this reality they are real.

Using the Pathfinder RPG style, create a description of x a historic settlement set in its real-world location in 1453 in a world where the Abrahamic religions never existed. Instead, the people worship the pre-Christian or other dominant religions that would have filled the void left by the absence of Abrahamic religions in the region. Base the deities and mythical creatures mentioned on the local mythologies and belief systems of the area. include a brief history (with a two sentence opening paragraph) write in a present simple sense, then using paragraphs detail the location adding the idiosyncrasies (write naturally) of the area and include any real world known mythical or folklore monsters or creatures said to be in the area, end with a summary. Do not mention parallel world where the Abrahamic religions never existed, also don’t call say mythical or folklore monsters as in this reality they are real. ‘

Using the Pathfinder RPG style, create a description of Besançon, a historic settlement set in its real-world location in 1453 in a world where the Abrahamic religions never existed. Instead, the people worship the pre-Christian or other dominant religions that would have filled the void left by the absence of Abrahamic religions in the region. Base the deities and mythical creatures mentioned on the local mythologies and belief systems of the area.

Countries

Using the Pathfinder RPG style, create a description of x as the historic settlement set in its real-world location in 1453 in a world where the Abrahamic religions never existed. Instead, the people worship the pre-Christian or other dominant religions that would have filled the void left by the absence of Abrahamic religions in the region. Base the deities and mythical creatures mentioned on the local mythologies and belief systems of the region of [location already named].”, Please base the deities and mythical creatures mentioned on the real-world locations they were thought to have existed in, as applicable to the region already named. set in a present simple sense, please bold and bullet point each prompt. Please include the following details and bold/bullet point each prompt:

  • Coat of Arms/Flag:
  • Motto:
  • Status:
  • General Alignment:
  • Religious affiliations:
  • Capital City:
  • Other Settlements:
  • Common Languages:
  • Religion(s):
  • Demographics:
  • Government:
  • Legislature:
  • Population:
  • Notable Places:
  • Current Ruler:
  • Other Notable Residents:
  • Associated Deities/Saints:
  • Influence/Power:
  • Notable Alliances/Enemies:
  • Quest Hooks:
  • Threats:
  • Treasures/Artifacts:
  • Legendary Creatures/Mythical Entities:

Please do not mention the parallel world where the Abrahamic religions never existed, and do not refer to the mythical or folklore monsters as such, as they are real in this world.”

“Look at x in the year 1453 and describe it, focusing on its physical features, people, and cultural practices. Incorporate any relevant historical events and include any local beliefs, traditions, and supernatural beings based on the region’s mythologies and religions. In this world, mythical and supernatural beings are assumed to exist, and the dominant spiritual forces in the area are based on the local belief systems.”

latest “Describe x in the year 1453 and describe it as though it was written today, focusing on its physical features, people, and cultural practices. Incorporate any relevant historical events and include any local beliefs, traditions, and supernatural beings based on the region’s mythologies and religions. In this world, mythical and supernatural beings are assumed to exist, and the dominant spiritual forces in the area are based on the local belief systems.”

—-

Films

Write a none copied long review, with paragraphs of the film x that could be beneficial for search engine optimization: with a clickbait title

add a none copied one sentence description of the film x

x cast

50 longtail keywords specific for the film x that could be beneficial for search engine optimization: end each longtail keyword with a comma,

20 SEO dungeons and dragons and pathfinder friendly longtail keywords for – x, separate each one by a comma, keywords must include the word x

Others

Without the word artifact, Write a short dungeons and dragons and pathfinder friendly physical description of – x

Write a short dungeons and dragons and pathfinder friendly physical description of the spell – x

write, 30 SEO friendly very long longtail funnel keywords for x – specific and including the word x, make them compatible with dungeons and dragons and pathfinder rpgs, separating keywords for dungeons and dragons and pathfinder, separate all entries by commas

write, 30 SEO friendly very long longtail funnel keywords for x, make them compatible with the fictional character of the DC Comics universe, separated all entries by commas

Shown diagonally, laying on a table, 8k resolution concept art by matthias grünewald dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting Alphonse Mucha WLOP Jordan Grimmer orange and teal Gustave Doré

Art Prompts

Sinister, Decadent, Hyperdetailed Delicate; Complex; Eldritch; Deep Colours; Regal; Tom Bagshaw, Sandra Chevrier, Roberto Ferri, Michael Kaluta, Victor Adame Minguez, Ruan Jia, Alphonse Mucha, Erik Johansson. Cinematic, 8K, Photorealistic. Octane Render. SFX. Ambiant Occlusion. Ray Traced

sinister by Greg Rutkowski horror Gustave Doré Greg Rutkowski oil painting by James Gurney 8k resolution concept art portrait by expressionist, Artgerm, WLOP, Alphonse Mucha dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting

head and shoulders portrait, 8k resolution concept art portrait by Dante Gabriel Rossetti, Artgerm, WLOP, Alphonse Mucha dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting

Hyper detailed digital matte painting, concept art, hyperrealism, 8k resolution, 64 megapixels, coherent, a masterpiece, 4K, in the style of Alex Ross, Dan Mumford

Close up portrait, Smiling happy joyous joyful Celestial Gemstone Empress, mix of molten labradorite and liquid lapis lazuli, black molten metals, liquid diamonds, tourmaline, peridot, bejeweled, long flowing amber hair, vibrant blue eyes, armor and crown, nebula background, Roger Dean::3 Lichtenstein::1 Klimt::2 vibrant watercolor with colorful ink outlines, facing forward, backlit

artstation, hyperdetailed, 8k, beautiful lighting, artstation by James Jean, Moebius, cory loftis, craig mullins, rutkowski, Mucha, hyperdetailed, over the shoulder, close up, james jean, mucha, fractal, vibrant colors, rococo art , 8k resolution, clear shape, defined shape, full body –v 4

dreamy ethereal glowing red smoke, intricate, highly detailed, digital painting, hyperrealistic, artstation, concept art, smooth, sharp focus, illustration, dystopian background, Unreal Engine 5, 8K, art by artgerm and greg rutkowski and alphonse mucha, by Jesper Ejsing –ar 2:3 –v 4 –q 2 –s 750 –s 750

illustration by John William Waterhouse ultra-detailed, photorealistic ::6, a wide angle full body portrait from a low angle facing the camera is a stunning x beauty, gale force winds blowing her extremely long hair wildly behind her so that it completely fills the upper half of the artboard, ::7 individual strands of smoke also swirl in the wind with her hair, glints throughout, extreme beauty, bright clear blue eyes, ::5 sunset, golden crepuscular rays through dramatic stormy dark cumulous clouds, golden rim lighting, vibrant color palette, bold, unusual, filled with pathos ::6 –ar 1:2 –s 1000 –chaos 100

– vibrant color palette, bold, unusual, filled with pathos ::6 –s 1000 –chaos 100 – dark cyan and light cyan, poster art, captivating gaze, delicate lines, silver and blue, stark contrast –ar 1:2 –q 2 –s 250 –v 5

  1. Hey Assistant, I need your help creating Midjourney command for AI Art Suffixes.
  2. The command for this kind of suffix should be in this format.
  3. `/prefer option set option:[simple one-word name, so it can be easily referred to later] value: – [three-word description of the style]::5 [clearer description of the style, including the medium]::4 [technical details about the style]::3 [color, lighting and tone hints for the style]::3 [something you do not want out of the style (explained as if you want it)]::-2`
  4. This formatting is taking advantage of Midjourney’s multi-prompt functionality. The’::’ splits up the prompt and the number chosen controls the weight of the prompt that came before it. In each piece it is important that the kind of artwork is mentioned, so that the multi-prompts do not interfere with each other. Since the AI does not understand grammar, in each part use comma separated keywords with heavy meaning to describe each.
  5. For example:
  6. `/prefer option set option:impressionist value: – beautiful impressionist painting::5 dramatic oil painting, sweeping, expressive swirling strokes::4 painting, swirling impasto, thick brushes, pallet knife, strong creative choices, obvious brush marks::3 painted with saturated, epic colors, highly visual, rule of thirds::3 dull, boring, and ugly artwork::-2`
  7. `/prefer option set option:portrait value: – headshot portrait photography::5 beautiful rich photograph, with focal depth and a majestic blurring behind the subject’s face::4 portrait photograph taken on a Canon EOS 5D Mark IV DSLR, f/5.6 aperture, 1/125 second shutter speed, ISO 100::3 portrait with natural rim lighting, shot on location, beautiful exposure, and high dynamic range of both color and light::3 black and white vintage photo with grainy, blurry, and deformed subjects::-2`
  8. Since this will be used for AI ‘Text-to-Image’ processing, it’s far more important to be specific than accurate to an existing style. Make bold and interesting choices when you invent your own art style.
  9. Please start by describing a visually appealing art style with clear detail so someone would be inspired to try the command. (Write in the format of persuasive ad copy) Then provide the command itself (as a code block so it can be easily copy and pasted). Repeat this task for three tries based on the following specification:
  10. I would like three options for creating epic fantasy landscapes. Please create aerial, kingdom, and natural.
  11. #———————————————————————————————————————————-#
  12. Now could you help me create Midjourney commands for generating artworks with those styles (–aerial, –kingdom, and –natural)
  13. Format:
  14. `/imagine prompt:[Scene] with [Traits], [Lighting], [Mood]. –[Parameter] –ar [w:h]’
  15. Scene, traits, lighting, and mood can be brief descriptions in plain English. Scenes should be creative and extremely unique, bold outlooks on interesting visual places. Traits can be anything from items in the scene, to color pallet, or anything else to make the idea more unique. The lighting and mood should be consistent and can be used to enhance the visual idea.
  16. Since this will be used for AI ‘Text-to-Image’ processing, it’s far more important to be specific than accurate to any existing place or Make bold and interesting choices for your artworks.
  17. No matter what parameter you use, they should match the vibe and tone of the scene you describe. For best results, please only make landscapes and architecture for these styles.
  18. Special Note: I would love to incorporate the idea of fractals (fractal architecture, or fractal plant growth) into as many of the prompts as possible.
  19. I will use these as wallpapers so please make the aspect ratio 16:9.
  20. Please create 5 /imagine commands in the previously described format. Please make sure the parameter used is right for the image you are generating. Please put each command into code blocks so they can be easily copied.

Here is a fictional chronological history that combines elements from various mythologies, without including the Abrahamic religions, with the addition of dates for the mythical city of Atlantis, the events and dates from the works of H.P. Lovecraft and Robert E. Howard, in chronological order, and the inclusion of the Devils and Demons from Dungeons and Dragons:

The Last Universe

The beginning of the universe was marked by a cataclysmic event known as the Great Collision. The forces of positive and negative energy, in a state of equilibrium for eons, suddenly collided in a massive explosion that created all matter and energy that has ever existed and will exist. The universe was born in a state of chaos, a swirling soup of energy and matter, and from that chaos, the fabric of space and time was formed.

As the universe expanded and cooled, the first sparks of consciousness appeared. These sparks, born from the energy of the universe, eventually evolved into the gods. The gods came into being as the embodiment of the forces of nature, the personification of cosmic principles, and the creators of life. They observed the birth of new stars and galaxies and decided to take part in shaping the universe.

The gods, with their immense powers, set about creating the first life forms. From the tiniest microorganisms to the largest celestial bodies, they imbued them with their own divine powers and set them to inhabit the new world. The gods also created the first creatures such as dragons, phoenixes, and griffins, to inhabit the new world. These creatures were imbued with the essence of the gods and were given immense powers and abilities. They were set to roam the new universe, serving as its protectors and guardians.

As the universe continued to expand and evolve, the gods watched over it, guiding its development and protecting it from threats both internal and external. They also took part in shaping the universe, creating new stars, galaxies, and life forms. They also created different planes of existence, such as the afterlife, the underworld, and the heavens.

But, despite their efforts, a great imbalance in the cosmic order emerged. The god of chaos, Ananke, grew in power and began to destabilize the natural order of things. The other gods of various pantheons banded together to stop Ananke and restore balance to the universe.

As the war between the gods and Ananke raged on, the fabric of reality began to unravel. Stars and galaxies were destroyed, and the very laws of physics began to break down. The gods fought fiercely, but Ananke’s power was too great. They knew that they could not defeat him, so they decided to seal him away instead. With the combined powers of all the pantheons, they created a powerful prison to contain Ananke’s chaos and prevent it from spreading any further.

But the damage had already been done. The end of the universe was now inevitable. As the last stars flickered out, the remaining beings of the universe gathered together for one final celebration. They knew that their existence was coming to an end, but they also knew that their deeds and sacrifices would live on in the memories of those who came after. And so, with a sense of peace and acceptance, the last universe came to its end.

With the end of the universe, the gods too came to an end, their power and essence dissipated into the void, and the universe was left in eternal silence and darkness. But this was not the end, for the cycle of creation and destruction would continue, and from the ashes of the old universe, a new one would be born. And so the cycle of birth, life, death and rebirth of the universe continued, guided by the gods and their eternal struggle to maintain balance and order.

The Void Between Universes

It is said that the end of the universe also marks the emergence of the Qlippoths, powerful and malevolent entities that reside in the void between universes. These entities, born from the remains of the previous universe, exist as the opposite of the gods, representing chaos and destruction. They seek to disrupt the balance of the new universe and cause destruction and chaos wherever they go. The gods must also contend with the Qlippoths in their efforts to maintain balance in the new universe, as the Qlippoths’ presence threatens to upset the delicate equilibrium that the gods have worked to establish. This struggle between the gods and Qlippoths will continue throughout the ages as the cycle of birth, life, death, and rebirth continues.

The New Universe

In the beginning, the universe was a swirling soup of energy and matter, with the fundamental forces of positive and negative energy in a state of equilibrium. This equilibrium was abruptly disrupted by a cataclysmic event known as the Great Collision, in which the two forces collided in a massive explosion that created all matter and energy that has ever existed and will exist.

The origins of these fundamental forces are shrouded in mystery and legend, with various myths and theories attempting to explain them. Some believe that they were born from the chaos of the previous universe, a remnant of the previous cycles of creation and destruction. Others believe that they were created by a higher power, an ultimate creator, who set them in motion to bring about the formation of the universe. Whatever their origins may be, it was the collision of these two forces that sparked the birth of the new universe.

At the heart of the explosion, the positive and negative planes of existence sprang into life, linked to our own universe by black and white holes. These planes, known as the positive and negative energy planes.

The positive plane was a realm of light, energy, and creation, while the negative plane was a realm of darkness, entropy, and destruction. These two planes were in a constant state of balance, and their energies were essential for the continued evolution and expansion of the universe.

In addition to the positive and negative planes, the Great Collision also gave birth to the Astral Plane, a realm of pure energy that acts as a bridge between the physical and spiritual realms. This plane serves as a hub for the flow of energy between the positive and negative planes, and its existence is essential for the balance and stability of the universe. The collision of the positive and negative energies in the Astral Plane is believed to have been the catalyst for the Great Collision, setting in motion the creation of the universe as we know it. The Astral Plane continues to play a vital role in the universe’s evolution, acting as a conduit for the flow of energy and consciousness throughout the cosmos.

The energy of the Astral Plane also gave sentience to the Elder Gods, as they were able to tap into its power and use it to shape the universe to their liking. They set about creating the first life forms and imbuing them with their own divine powers and were also responsible for the creation of the first magic.

Forming the Outer Planes

As the universe continued to evolve, the Elder Gods watched over it, guiding its development and protecting it from both internal and external threats. To provide a home for the various forms of life and consciousness they had created, the gods formed the Outer Planes, a collection of different realms each with its own unique characteristics and inhabitants.

To ensure the safety of the new universe, the gods first contained the chaos and destruction caused by Ananke, the God of Chaos, by creating The Abyss – a constantly spiraling down realm of chaos and destruction, which was formed from the essence of Ananke after his destruction at the end of the previous universe. The Qlippoths, powerful malevolent entities born from the remains of the previous universe, were also thrown into the Abyss to contain their chaotic nature and prevent them from disrupting the balance of the new universe.

With the balance of the universe restored, the Elder Gods took eons to carefully plan and creates the various planes of existence each serving a specific purpose and ruled over by a specific pantheon of gods. These realms include Acheron, a realm of war and conflict, Arcadia, a realm of natural beauty and harmony, Concordant Opposition or the Outlands, a realm of neutrality, Elysium, a realm of peace and happiness, Gehenna, a realm of fire and destruction, Gladsheim or Ysgard, a realm of adventure and heroism, Hades or the Gray Waste, a realm of death and despair, Happy Hunting Grounds or the Beastlands, a realm of animals and nature, Limbo, a realm of chaos and creativity, The Nine Hells or Baator, a realm of evil and punishment, Nirvana or Mechanus, a realm of order and logic, Olympus, Arborea, or Arvandor, a realm of beauty and goodness, Pandemonium, a realm of madness and confusion, Seven Heavens or Mount Celestia, a realm of righteousness and purity, Tarterus or Carceri, a realm of suffering and torment, Twin Paradises or Bytopia, a realm of balance and duality.

As the Elder Gods formed the different planes of existence, they imbued each realm with its own unique characteristics and properties, including the presence of magic.

Whilst the Astral Plane, which acts as a bridge between the physical and spiritual realms, still serves as a hub for the flow of energy between the positive and negative planes, and its existence is essential for the balance and stability of the universe.

Furthermore, the Elder Gods continued to monitor the development of the Outer Planes and the various realms within it, making sure that the balance and stability of the universe remained intact. They also intervened when necessary, to prevent any of the realms from becoming too powerful or disruptive to the overall harmony of the universe.

As the inhabitants of these realms began to flourish, the gods also created powerful guardian spirits, known as Archons, to watch over and protect the inhabitants of the realms. These Archons were imbued with the power of the gods and were charged with maintaining the balance and stability of the realms they were assigned to protect.

The Outer Planes, with their diverse and unique realms, provided a home for all forms of life and consciousness, fostering growth, development and evolution. The Elder Gods’ creation of the Outer Planes was a monumental achievement, ensuring that the universe would be a place of balance and harmony for all eternity.

Forming the Elemental Planes

The Inner Planes, also known as the Elemental Planes, were formed as a result of the Elder Gods’ desire to create realms that would embody the pure and fundamental elements of the universe. These planes were formed from the raw, primal energy of the universe, which was shaped and molded into the four fundamental elements of air, earth, fire and water.

The Plane of Air was the first of the Inner Planes to be created. It was formed from the energy of the sky, the wind, and the clouds, and it embodies the qualities of movement, freedom, and change. The inhabitants of this realm are elemental spirits known as djinn, sylphs, and zephyrs.

The Plane of Earth was formed from the energy of the land, the mountains, and the ground. It embodies the qualities of stability, permanence and solidity. The inhabitants of this realm are elemental spirits known as xorn, gnomes, and earth elementals.

The Plane of Fire was formed from the energy of the sun, the flame, and the heat. It embodies the qualities of energy, passion, and transformation. The inhabitants of this realm are elemental spirits known as salamanders, fire elementals and efreet.

The Plane of Water was formed from the energy of the oceans, the rivers, and the rain. It embodies the qualities of emotion, intuition, and adaptability. The inhabitants of this realm are elemental spirits known as undines, water elementals, and marids.

These planes were created to serve as a source of raw energy for the other planes of existence, and the Elder Gods imbued them with powerful guardians known as the Elemental Princes, who were tasked with maintaining the balance and stability of their respective planes.

In summary, the Inner Planes, also known as the Elemental Planes, were formed by the Elder Gods as realms that embody the pure and fundamental elements of the universe and were shaped and molded from the raw, primal energy of the universe. These planes were created to serve as a source of raw energy for the other planes of existence and were protected by powerful guardians known as the Elemental Princes.

Forming the Feywild

The Feywild, also known as the Plane of Faerie, was created by the Elder Gods as a way to express their desire for a realm that would embody the qualities of wonder, imagination and magic. The Elder Gods recognized that the raw energy of the Inner Planes, made up of the fundamental elements of air, earth, fire and water, had a great potential, and they decided to infuse it with the magic that already existed in the Outer Planes.

This combination of raw energy and magic resulted in the creation of the Feywild, a realm that is rich in life and vitality, and that stands out for its beauty, mystery and wonder. This realm is home to powerful and mysterious beings such as faeries, dryads, nymphs and other magical creatures, and it also has an abundance of natural resources like magical plants, animals and minerals.

The Elder Gods created the Feywild as a way to express their creativity and imagination, and it serves as a source of inspiration and magic for the other planes of existence. It is a realm that stands out for its uniqueness and beauty, and it is a representation of the balance between the raw energy of the Inner Planes and the magic of the Outer Planes.

In summary, the Feywild was created by the Elder Gods as a way to express their desire for a realm that would embody the qualities of wonder, imagination and magic. It was made by combining the raw energy of the Inner Planes with the magic of the Outer Planes, resulting in a realm that is rich in life, beauty and mystery and serves as a source of inspiration and magic for the other planes of existence.

Forming the Material Plane (stars and galaxies)

The formation of the Material Plane, also known as the Prime Material Plane, was a grand and epic process, orchestrated by the powerful and mighty Elder Gods. They wielded the raw energy and magic of the Inner Realms like a masterful artist, shaping and molding the universe to their will.

One of the most dramatic and pivotal moments in the formation of the Material Plane was the birth of stars and galaxies. The Elder Gods summoned forth the cosmic elementals, entities made of pure energy and infused with both positive and negative forces from the Inner Realms. These cosmic elementals collided in a cosmic dance of creation, giving birth to the first stars in a burst of brilliant light and energy.

But the cosmic elementals were not content to simply create stars, they also shaped the structure and dynamics of the galaxies, creating swirling spirals and vast voids of darkness, where black holes lurked. These cosmic elementals represented the eternal struggle between good and evil, love and hate. Their clashes were monumental, causing massive supernovas and reshaping the galaxies in dramatic ways.

The Elder Gods, however, were not content to simply let these cosmic elementals run wild. They intervened, using their immense powers to bring balance to the cosmic elementals, creating stable environments within the galaxies, suitable for the development of other forms of life.

Aion – the cosmic elemental of time, Erebus – the cosmic elemental of darkness, Eros – the cosmic elemental of love, Moirai – the cosmic elemental of fate, and Nyx – the cosmic elemental of night were the cosmic elementals used by the Elder Gods to shape and mold the universe.

In summary, the Material Plane was formed by the Elder Gods as the next step in the evolution of the multiverse. The creation of stars and galaxies was a grand and epic process, orchestrated by the Elder Gods using cosmic elementals infused with positive and negative energy to form the first stars and shape the dynamics and structure of the galaxies, creating black holes. The process was chaotic and dramatic, but the Elder Gods intervened to bring balance among the cosmic elementals, allowing for the emergence of stable environments suitable for the development of other forms of life. The cosmic elementals continued to shape and mold the universe, creating new celestial bodies such as planets, asteroids and comets, each with their own unique characteristics and features. The Solar System, in particular, was shaped by the cosmic elementals, who created the orbits and movements of the planets, and the dynamics of the Solar System. The Material Plane is a constantly evolving and exciting place to explore, shaped by the cosmic elementals, the powerful and mighty Elder Gods, and the eternal struggle between good and evil, love and hate. The Material Plane is not just a place to exist but a place of constant change and evolution, a place that is alive with the energy and magic of the universe.

Formation of planets

The cosmic elementals, entities from the Inner Realms infused with light and dark matter, were the basis for the creation of the primal elementals. These primal elementals were made of pure elemental energy and represented the fundamental forces of the universe such as fire, water, earth, and air. The Elder Gods used the cosmic elementals to shape and mold the raw materials of the universe, creating stars and galaxies, and eventually, the Solar System.

As the Solar System formed, the cosmic elementals collided and merged within the nebula, giving birth to the primal elementals. The primal elementals of fire were used to create the intense heat and energy of the sun, while the primal elementals of water shaped the oceans and atmosphere of the planets. The primal elementals of earth formed the solid surfaces of the planets and the primal elementals of air shaped the weather patterns and climate.

The primal elementals were imbued with the energy and matter of the Material Plane, shaping and molding them to create the unique characteristics and features of each planet. But the primal elementals were not content with simply shaping the planets, they sought to destroy and reshape them according to their chaotic desires. This was before other forms of life existed on the planets.

The primal elementals were also at war with each other for dominance. Fire sought to burn everything in its path, while water sought to flood and submerge the land. Earth sought to bury and crush, and air sought to tear everything apart. This constant battle between the primal elementals shaped the planet’s surface and environment, creating a dynamic and ever-changing world.

However, as the planets evolved, the various elementals began to merge and find balance with each other. The merging of the primal elementals ended their constant battle for dominance, and allowed for the emergence of a stable environment, suitable for the development of other forms of life. The primal elementals were now tasked with maintaining balance on the Material Plane and preserving the natural order.

In conclusion, the formation of the Solar System, including the planet Earth, was a grand and epic process orchestrated by the Elder Gods using the cosmic elementals as the building blocks. These cosmic elementals gave birth to the primal elementals who shaped and molded the raw materials of the universe into a unique and dynamic system of planets, asteroids and comets, each with their own characteristics and environments, suitable for the development of other forms of life. The primal elementals were chaotic and destructive in nature, but as the planets evolved, they found balance with each other, allowing for the emergence of a stable environment suitable for the development of other forms of life.

Formation of the Earth

4.5 BILLION YEARS AGO HADEAN- THE AGE OF ELEMENTALS

The creation of the Earth began around 4.5 billion years ago during the Hadean aeon, also known as the age of elementals. The planet formed from stardust leftover from the Sun’s creation, and was shaped by the powerful primal elementals of fire, water, earth, and air. These elemental entities, infused with both positive and negative energy from the Inner Realms, collided and merged within the solar system’s nebula, giving birth to the first stars and shaping the dynamics and structure of the galaxies.

During the Hadean aeon, the inner solar system was a chaotic and crowded place. The Earth was repeatedly pelted with rocks from outer space, primarily from the asteroid belt and the Kuiper belt, as the primal elementals of fire and earth fought for dominance. This period is known as the Late Heavy Bombardment and caused massive destruction and reshaping of the young Earth’s surface.

The primal elemental of earth, known as Gaia, emerged as the dominant force and formed the solid surfaces of the planet. Cthugha, and its fire vampires also arrived on the Earth as it cooled and helped to form the planet’s magnetic field and drive plate tectonics. The primal elemental of water formed the oceans, and the primal elemental of air shaped the atmosphere and weather patterns.

The Moon was also formed during this time, as a result of a massive impact event between the young Earth and a Mars-sized planet, often referred to as ‘Theia’. As the solar system settled and the bombardments ended, the surface of the Earth cooled enough for continents to form and oceans to stabilize, creating a stable environment suitable for the development of other forms of life.

renaming God to primal – Gaia merged the elementals and birthed new primal entities, also take out – collided and merged within the solar system’s nebula, giving birth to the first stars and shaping the dynamics and structure of the galaxies. – please rewrite – The Earth was formed around 4.5 billion years ago, during the Hadean aeon, also known as the age of elementals. The planet was formed from stardust leftover from the Sun’s creation, and was shaped by powerful primal elementals of fire, water, earth, and air. These elemental entities, infused with both positive and negative energy from the Inner Realms, collided and merged within the solar system’s nebula, giving birth to the first stars and shaping the dynamics and structure of the galaxies. During the Hadean aeon, the inner solar system was a chaotic and crowded place. The Earth was repeatedly pelted with rocks from outer space, primarily from the asteroid belt and the Kuiper belt, as the primal elementals of fire and earth fought for dominance. This period is known as the Late Heavy Bombardment and caused massive destruction and reshaping of the young Earth’s surface. The primal elemental of earth, known as Gaia, emerged as the dominant force and formed the solid surfaces of the planet. Cthugha, and its fire vampires also arrived on the Earth as it cooled and helped to form the planet’s magnetic field and drive plate tectonics. The primal elemental of water, Pontus, formed the oceans, and the primal elemental of air, Uranus, shaped the atmosphere and weather patterns. Ourea, the god of mountains and embodiment of raw strength, helped shape the Earth’s rugged and majestic mountain ranges. The Moon was also formed during this time, as a result of a massive impact event between the young Earth and a Mars-sized planet, often referred to as ‘Theia’. As the solar system settled and the bombardments ended, the surface of the Earth cooled enough for continents to form and oceans to stabilize, creating a stable environment suitable for the development of other forms of life. These primal elementals, with their unique characteristics and powers, contributed to shaping the dynamics and structure of the Earth, creating the diverse array of life and environments that we see on the planet today.

  • The Beginning: The world is created by various deities in different cultures, such as the Egyptian god Atum, the Norse god Ymir, the Chinese goddess Nüwa, and many others. These deities create the world and the different elements within it, such as the sun, moon, and stars. They also create the first forms of life, including plants, animals, and the first humans. (Approximate date: 15,000 BCE)
  • The Age of the Titans: Powerful beings, such as the Titans of Greek mythology, the Jötnar of Norse mythology, and the Asura of Hindu mythology, rule the world and shape the land and the elements. These powerful beings shape the land, create mountains and valleys, and are responsible for the natural elements such as thunder, lightning, and earthquakes. They also create the first monsters and giants, which terrorize the early humans. (Approximate date: 10,000 – 5,000 BCE)
  • The Rise of Kull: ( Approximate date: 10,000 BCE) Kull becomes king of Valusia. He is a powerful warrior who rises to power in the ancient civilization of Valusia and becomes its king. He is considered to be a great conqueror and leader, who unifies the people of Valusia and defends them from outside invaders.
  • The Fall of Atlantis: The powerful and advanced civilization of Atlantis, as described by the Greek philosopher Plato, is said to have existed around this time, but it eventually falls due to moral corruption and natural disasters. The city is said to have been a great civilization, with advanced technology and a powerful army, but it ultimately falls into decline due to the moral decay of its people and a series of natural disasters such as earthquakes, volcanic eruptions and floods. (Approximate date: 9,000 BCE)
  • The Rise of Cthulhu: ( Approximate date: 8,000 BCE) The Great Old One Cthulhu awakens from his slumber beneath the Pacific Ocean and begins to exert his influence on the world. Cthulhu is a powerful being, part of the pantheon of Great Old Ones in the works of H.P. Lovecraft, who seeks to bring about the end of the world and enslave humanity. He starts to gather followers and cults which will help him to achieve his goal.
  • The Rise of the Younger Gods: Younger deities, such as the Olympians, the Aesir, and the Devas, overthrow the Titans and establish themselves as the new rulers of the world. These deities are considered to be more benevolent and just than the Titans, they establish themselves as the new rulers of the world, creating laws, order, and stability. They also create the first temples and shrines, where people can worship and offer sacrifices to them. (Approximate date: 5,000 – 4,500 BCE)
  • The Age of Heroes: The gods interact with humans, granting them powers and abilities, and inspiring the rise of legendary heroes like Heracles, Gilgamesh, and Rama. These heroes are considered to be demigods, with extraordinary strength and abilities, who are sent on quests to defeat monsters and save humanity. They also become role models and legends that inspire future generations. (Approximate date: 3,000 – 1,200 BCE)
  • The Rise of the Devils and Demons: The Nine Hells of Baator, ruled by the powerful Devil Asmodeus, and the Abyss, ruled by the powerful Demon Lord Graz’zt, are said to have come into existence around this time. The Devils and Demons, also known as Baatezu and Tanar’ri respectively, start to gain followers and influence in the world, as they offer power and wealth in exchange for souls. They also start to wage war against the gods and their followers. (Approximate date: 2,500 – 1,500 BCE)
  • The Necronomicon is Written: ( Approximate date: 730 CE) The mad Arab Abdul Alhazred writes the forbidden tome, the Necronomicon, which contains knowledge of the Great Old Ones and their cults. The Necronomicon is a grimoire that is said to contain forbidden knowledge of the Great Old Ones and their cults, and is considered to be highly dangerous. Those who read it are said to be driven mad by the knowledge contained within.
  • The Birth of Conan: ( Approximate date: 980 CE) The legendary barbarian Conan is born in Cimmeria. Conan is a powerful warrior and adventurer, who becomes a king and defeats many monsters and villains in the works of Robert E. Howard. He is considered to be one of the most powerful and feared warriors of his time, and his deeds become the stuff of legends.
  • The Dreamlands: ( Approximate date: 1600 CE) Certain individuals discover the Dreamlands, a parallel dimension that can be accessed through dreams, and where the Great Old Ones and their minions hold sway. The Dreamlands is a parallel dimension that can be accessed through dreams, where the Great Old Ones and their minions hold sway. It is a place of both beauty and horror, where the laws of physics and reality do not apply.
  • The Fall of the Gods: The gods gradually lose their power and influence as humanity becomes more advanced and less dependent on them. With the rise of science, reason, and technology, people start to question the existence of the gods and their powers. The gods start to fade into obscurity, and their influence on the world
Scroll to Top