This site is games | books | films

Sundel Bolong

Sundel Bolong, vietnam, cosplay, female

A beautiful woman steps out from behind a nearby tree. Her long, black hair hangs below her waist. She beckons, wordlessly promising gratuitous delights.

A sundel bolong is an evil spirit of a female humanoid who was wronged by men during her life. To men, she appears as a beautiful, charming woman, with long hair hiding a gaping hole through the middle of her back. Her wordless beckoning promises endless pleasures, and those who give in to her wiles find themselves drawn toward the sundel bolong, only to be tormented by a horrific vision that seeks to frighten them to death. Sundel bolongs are completely invisible to females, and they harbour no ill will against living members of the female gender.

Sundel bolongs prefer to hunt at night, luring away lone sentries or wanderers. The bodies of their victims are always easily found and horribly mutilated.

A sundel bolong is 5 to 6 feet tall and is weightless.

Sundel bolongs speak the languages they spoke in life (usually Common).

Originally Posted by Shade of the En World forums.

On this Thread

Sundel Bolong

Medium undead

Hit Dice: 2d12 (13 hp)

Initiative: +2

Speed: Fly 30 ft. (good) (6 squares)

Armor Class: 14 (+2 Dexterity, +2 deflection), touch 14, flat-footed 12

Base Attack/Grapple: +1/-

Attack: Incorporeal touch +4 melee or +2 against ethereal foes (1d3)

Full Attack: 2 incorporeal touch +4 melee or +2 against ethereal foes (1d3)

Space/Reach: 5 ft./5 ft.

Special Attacks: Beckoning, killing form, manifestation

Special Qualities: Darkvision 60 ft., incorporeal traits, invisibility to females, undead traits

Saves: Fort +0, Ref +2, Will +3

Abilities: Strength 10, Dexterity 14, Constitution —, Intelligence 7, Wisdom 10, Charisma 15

Skills: Concentration +7, Spot +5

Feats: Weapon Focus (incorporeal touch)

Environment: Any land or Ethereal Plane

Organization: Solitary

Challenge Rating: 4

Treasure: None

Alignment: Always neutral evil

Advancement: 3-8 HD (Medium)

Level Adjustment: —

COMBAT

A sundel bolong prefers to avoid melee combat, fleeing to the Ethereal Plane if necessary. If her supernatural abilities fail to slay her prey, a sundel bolong fights with her long nails.

Beckoning (Su): A sundel bolong can attempt to charm creatures by promising gratuitous, earthly delights. The sundel bolong targets a single male creature it can see
within 30 feet. This is a mind-affecting ability, and the creature must be able to see the sundel bolong for it to take effect. The targeted creature must make a DC 13 Will saving throw. If the save is successful, the creature must succeed on a second DC Will save or be frightened for 1d4 rounds.

If the initial save fails, the creature is utterly beguiled and moves toward the sundel bolong, taking the most direct route available. If that path leads into a dangerous area (such as very deep or fast-moving water) the beguiled creature gets a second saving throw. A beguiled creature may take no actions other than defending himself. A beguiled victim who moves within 5 feet of the sundel bolong must make a DC 13 Will saving throw or be charmed as per charm monster cast by an 8th-level sorcerer. Success means that the character is freed from the beguilement, but immediately sees the sundel bolong for what she truly is, and must on a DC 13 Will save or be frightened for 1d4 rounds. The beguiling effect continues so long as the sundel bolong beckons. A sundel bolong does not need to continue to beckon to keep a victim charmed. The save DCs are Charisma-based.

Invisibility to Females (Su): A sundel bolong can only be seen by male creatures. This ability is constant, allowing a sundel bolong to remain invisible even when attacking. This ability is inherent and not subject to the Invisibility Purge spell. This invisibility extends to creatures with no gender (such as constructs or oozes).

Killing Form (Sp): Three times per day as a standard action, a sundel bolong can affect a chosen individual as with a phantasmal killer (CL 7th, DC 16), except as follows. First, the sundel bolong itself appears to the victim to be the beast listed in the spell description. Also, the phantasmal killer cannot be turned back on the sundel bolong. Victims that have been previously charmed by the sundel bolong take a -2 morale penalty to their saves against the killing form.

Manifestation (Su): A sundel bolong dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a sundel bolong manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested sundel bolong can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested sundel bolong can pass through solid objects at will, and its own attacks pass through armor. A manifested sundel bolong always moves silently. A manifested sundel bolong can strike with its touch attack or with a ghost touch weapon. A manifested sundel bolong remains partially on the Ethereal Plane, where is it not incorporeal. A manifested sundel bolong can be attacked by opponents on either the Material Plane or the Ethereal Plane. The sundel bolong’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane.

When a spellcasting sundel bolong is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting sundel bolong manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested sundel bolong’s touch spells don’t work on nonethereal targets.

A sundel bolong has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.

Originally appeared in Kara-Tur: The Eastern Realms (1988).

Scroll to Top