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Sprite, Liminal

fae, fairy, fairytales, Sprite, Liminal

This creature resembles an elven courtier in miniature, dressed in the latest fashion and mothlike wings on its back.

Liminal Sprite CR 2

XP 600
CN Tiny fey
Init +7; Senses low-light vision; Perception +7

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 16 (3d6+6)
Fort +3, Ref +6, Will +4
DR 5/cold iron; Immune sleep; SR 13

OFFENSE

Speed 20 ft., fly 60 ft. (good)
Melee rapier +6 (1d3–1/18–20)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks repartee
Spell-Like Abilities (CL 6th; concentration +8)

At will—daze (DC 12), prestidigitation
3/day—fumbletongue (DC 13), invisibility (self only), memory lapse (DC 13)

STATISTICS

Str 8, Dex 17, Con 14, Int 15, Wis 12, Cha 15
Base Atk +1; CMB +0; CMD 11
Feats Improved Initiative, Weapon Finesse
Skills Diplomacy +8, Escape Artist +9, Fly +17, Knowledge (local) +8, Perception +7, Perform (comedy) +8, Sense Motive +7, Stealth +17
Languages Elven, Common, Sylvan
SQ versatile performance

SPECIAL ABILITIES

Repartee (Su)

Three times per day, when a liminal sprite successfully aids another creature’s Charisma-based skill check, the creature gains a +2d4 bonus on the skill check instead of the normal +2 bonus. A creature can receive this bonus from only one liminal sprite per skill check.

Versatile Performance (Ex)

A liminal sprite can use its bonus for Perform (comedy) in place of its bonus for Bluff and Intimidate. When substituting in this way, the liminal sprite uses its total bonus for Perform (comedy), including any class skill bonus, in place of the associated skill’s total bonus, whether or not it has ranks in Perform (comedy) or Perform (comedy) is a class skill for the sprite.

ECOLOGY

Environment any urban
Organization solitary, pair, or court (3–6)
Treasure standard (rapier, other treasure)

Liminal sprites stand 1 to 1-1/2 feet tall, and their mothlike wings stretch to a similar distance. Liminal sprites follow the local fashions of their city, modeling their clothes after those worn by nobles and celebrities.

An ancestral curse hangs over liminal sprites that prevents them from sleeping either inside a building or outside in the open. Fortunately for these sprites, a loophole exists that allows them to find rest within the external features of a building. As a result, liminal sprites make their homes under eaves, porches, and staircases.

Liminal sprites are fascinated by the arts, philosophy, and social intrigues of humanoids, which they experience vicariously from their hiding places, and with which they are often moved to interfere. They use their magic to bind the tongues of the witty and steal thoughts from the wise, returning them only after the moment in which they would have been useful has passed, thus adding insult to injury.

The sprites must be subtle, however, lest their unwitting hosts turn against them. They especially fear domestic animals turned loose near their hideaways. On the other hand, a homeowner who appeases the sprite with flattery and gifts finds his own eloquence improved.

Improved Familiar

A 7th-level chaotic spellcaster can gain a liminal sprite as a familiar with the Improved Familiar feat, though she must take pains to find her familiar a suitable place to rest each night.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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