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Parademon Grunt

By [1], Fair use, https://en.wikipedia.org/w/index.php?curid=60595262
By [1], Fair use, https://en.wikipedia.org/w/index.php?curid=60595262

Parademons are a fictional group of extraterrestrials appearing in American comic books published by DC Comics. They are monstrous shock troops of Apokolips used by Darkseid to maintain order on the planet.

Parademons made their first live-action appearance in the feature films Batman v Superman: Dawn of Justice and Zack Snyder’s Justice League of the DC Extended Universe.

Originally Posted by Phaedros of the Dicefreaks forums.

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Parademon Grunt
Medium-Sized Outsider (Evil, Extraplanar, Lawful)

Wounds: 22 WP (5d8)
Initiative:+2
Speed: 30 ft., fly 60 ft. (average)
AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +5/+10
Attack: Slam +11 melee (1d8+5), or energy cannon +7 ranged touch (4d6 electricity and force)
Full Attack: 2 slams +11 melee (1d8+5), or energy cannon +7 ranged touch (4d6 electricity and force)
Face/Reach: 5 ft./5 ft.
Special qualities: Damage reduction 10/good, mettle of fortitude, parademon training
Saves: Fort +10, Ref +6, Will +7
Abilities: Str 21, Dex 14, Con 22, Int 8, Wis 9, Cha 5
Skills: Climb +9, Intimidate +9, Jump +9, Knowledge (Apokolips) +7, Listen +7, Sense Motive +7, Spot +7, Survival +7
Feats: Diehard, Endurance, Flyby Attack, Power Attack, Weapon Focus (slam)
Organization: Solitary, squad (5-10), or army (100-1000)
Challenge Rating: 4
Treasure: Equipment
Alignment: Lawful evil

Parademon Training (Ex): Parademons are brutally trained and tortured by Granny Goodness to fit in their role as the soldiers and enforcers of Darkseid’s army. They are conditioned to obey Darkseid alone.
Fighter bonus feats.
+4 bonus to Intimidate checks.
Mettle of Fortitude.
+4 bonus on Fortitude and Will saves. This bonus to Will saves is turned into a -4 penalty against Apokoliptians above Parademon status.

Suicide Combatants(Ex): Parademons are immune to fear effects.

Possessions Parademons usually use an Apokoliptian glider backpack that allow them to fly at 60 ft. (average). This glider also incorporates an energy cannon that deals 4d6 points of electricity and force damage, requiring a ranged touch attack to connect.

Written by Lord-Masker.

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