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Princess (Human Aristocrat 8)

By Edwin Austin Abbey - https://americangallery.wordpress.com/category/abbey-edwin-austin/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=48604416, Princess
By Edwin Austin Abbey – https://americangallery.wordpress.com/category/abbey-edwin-austin/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=48604416

A princess is occasionally a ruler in her own right but is most often the daughter of a king and/or queen. In many societies, princesses come behind any princely brothers in the line of succession, and may even be treated like a commodity to be brokered between noble houses through marriage alliances. Small wonder, then, that princesses often find ways of sneaking away from their gilded homes and out into the world to find a taste of adventure.

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

DESCRIPTION

Naturally, a princess’s stats can also be used to model any high-level noble, male or female. Princesses also make good aristocratic duelists, perhaps joining together in a noble ‘gangs’ of four members (CR 10).

A princess may be accompanied by four female noble scions as her ladies-in waiting or noble-born friends (CR 8), or by her mother and father, the king and queen (CR 15). Alone, a princess may keep a guard officer bodyguard (CR 7) or battle monk for protection (CR 8), possibly adding a minstrel as well for the company (CR 8 or 9).

Princess CR 6
XP 2,400

Human aristocrat 8

N Medium humanoid

Init +3; Senses Perception +8
DEFENSE
AC 20, touch 14, flat-footed 16 (+5 armor, +3 Dexterity, +1 Dodge, +1 shield)

hp 40 (8d8+4)

Fort +3, Ref +6, Will +6
OFFENSE
Speed 30 ft.

Melee mwk rapier +10/+5 (1d6-1/18-20) or mwk rapier +8/+3 (1d6-1/18-20), mwk dagger +8 (1d4-1/19-20)

Ranged mwk dagger +10 (1d4-1/19-20)
STATISTICS
Strength 9, Dexterity 16, Constitution 10, Intelligence 12, Wisdom 8, Charisma 12

Base Atk +6; CMB +5; CMD 19

Feats Dodge, Mobility, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse

Skills Bluff +13, Diplomacy +13, Disguise +13, Escape Artist +4, Handle Animal +8, Intimidate +13, Knowledge (nobility) +10, Perception +8, Perform (dance) +10, Perform (string) +10, Ride +8, Sense Motive +5, Sleight of Hand +4, Stealth +4

Languages Common, Elven

Gear +1 chain shirt, masterwork rapier, masterwork dagger, circlet of persuasion, cloak of resistance +1, Disguise kit

Boon A princess can make a gift to PCs of up to a 300 gp value or get PCs out of minor legal trouble. A princess can also arrange a meeting with her royal parent, a knight, a noble, a minstrel or celebrity bard, or a merchant prince whose favor she has, with a +5 circumstance bonus on Diplomacy checks with them.

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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