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Glaistig

“Beware the Green Lady! Mysterious and Alluring, the Glaistig Holds Secrets You Won’t Believe!”

Glaistig
Midjourney

Amidst the mystical lands of Scotland, a Glaistig gracefully roams through a secluded glade, bathed in dappled sunlight filtering through the emerald canopy above. The captivating fey creature stands at the height of enigmatic beauty, her form a mysterious blend of womanly allure and a faun-like enigma. Her upper body exudes an ethereal elegance, with a slender figure adorned in a flowing green robe that seems to meld seamlessly with the surrounding foliage. The haunting glow of her haunting eyes, devoid of pupils, holds ancient wisdom, while her long golden hair cascades like a shimmering waterfall down her shoulders.

A symphony of woodland creatures and soft whispers of the wind accompany her presence, a harmonious melody that echoes her serene nature. She moves with ethereal grace, stepping gently upon the mossy ground, her every movement akin to a dance in perfect sync with the rhythms of the earth.

As she glides through the glade, the Glaistig’s gentle aura emanates, imbuing the air with an enchanting sensation of tranquility and wonder. The fey being seems at peace, her mood reflecting the serenity of her surroundings. With each step, she leaves a trail of blooming wildflowers in her wake, a testament to her connection to the natural world.

Surrounded by the lush greenery of the forest, the Glaistig’s chosen realm, she appears in her element, intricately intertwined with the very fabric of the earth. The soft murmur of a nearby brook adds a melodic undertone to the enchanting scene, and the rustling leaves whisper ancient secrets to those who listen closely.

In her current state of blissful solitude, the Glaistig seems content, finding solace in the harmonious balance of nature around her. Here, within the heart of the forest, she revels in her role as a protector and guardian, her fey essence intricately tied to the land she adorns. Her tranquil expression holds an air of mystery, leaving one to wonder about the depths of her intentions and the ancient stories she carries within her being.


  • Glaistig 5e
  • Glaistig Pathfinder

Glaistig

Glaistig
Midjourney

Medium Fey (Earth, Mythic), Neutral


Armor Class 18 (natural armor)

Hit Points 280 (20d8 + 180)

Speed 40 ft., burrow 40 ft., climb 40 ft.; earth glide


STRDEXCONINTWISCHA
20 (+5)22 (+6)24 (+7)18 (+4)21 (+5)20 (+5)

Saving Throws Dex +11, Wis +10, Cha +9

Skills Acrobatics +11, Nature +8, Perception +10, Stealth +11

Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened

Senses darkvision 120 ft., passive Perception 20

Languages Common, Sylvan, Terran

Challenge 16 (15,000 XP)


Innate Spellcasting. The glaistig’s innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:

  • At will: freedom of movement, pass without trace
  • 3/day each: entangle, lightning bolt

Magic Resistance. The glaistig has advantage on saving throws against spells and other magical effects.

Reveler’s Rapture. The glaistig emits an aura of euphoria in a 30-foot radius. Creatures that enter the aura must succeed on a DC 17 Wisdom saving throw or be charmed. While charmed, the creature dances uncontrollably and takes no actions until the end of its turn. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Creatures that succeed on the initial saving throw become immune to the glaistig’s Reveler’s Rapture for 24 hours.

Terrakinesis. The glaistig has access to a variety of earth-themed spells as innate spellcasting at will. She can use any of the following spells: earth tremor, mold earth, spike growth.


Actions

Multiattack. The glaistig makes two attacks: one with her earth whip and one with her leaf blast.

Earth Whip. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 5) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Leaf Blast. Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 18 Wisdom saving throw or be charmed by the glaistig for 1 minute. While charmed, the creature dances uncontrollably and takes no actions. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Legendary Actions

The glaistig can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. The glaistig regains spent legendary actions at the start of her turn.

  • Leaf Blast (Costs 2 Actions). The glaistig uses her Leaf Blast.
  • Terrakinesis (Costs 2 Actions). The glaistig casts one of her innate terrakinesis spells at will.
  • Ethereal Stride (Costs 3 Actions). The glaistig enters the Ethereal Plane until the start of her next turn. While on the Ethereal Plane, she can move through other creatures and objects as if they were difficult terrain.

A haunting figure roams, known as the Glaistig – a captivating and mysterious fey creature, hailed as either a protector or a plague in the enchanted realm. Within her fey essence, she is tied to the very fabric of the earth, wielding its powers with elegance and grace. Her form is an enigmatic blend, sometimes appearing as a woman of mesmerizing beauty, and at other times, a creature of monstrous mien, with the lower legs of a goat akin to a faun or satyr. Cloaked in a long, flowing green robe, she conceals her goat-like lower body, and her haunting eyes, bereft of pupils, seem to hold the wisdom of ancient mysteries.

Rarely glimpsed, the Glaistig’s ethereal presence is accompanied by haunting cries and wails, echoes of her eldritch existence. As a fey being, she embodies the duality of her nature, unpredictable and easily stirred to anger. Her powerful magic can either bestow great harm upon those who incur her wrath or protect and shelter those she deems worthy.

Legend tells of the Glaistig’s ancient origins, once an incorporeal spirit of the earth, drawn to protect early humans as they toiled as humble farmers in harsh worlds. Over time, through her watchful guidance and proximity, these spirits coalesced into the form she holds today. Many believe that the Glaistig still serves as a guardian of rural countryside, forests, and swamps, silently protecting the people who call these lands home.

Her guardianship is often unobtrusive, where she weaves her power from the hidden depths of foliage, giving the impression that the very wilderness is fighting back against intruders. But when the need arises or her anger is roused, she emerges to confront dangers in the open. Those living under her watchful gaze show reverence, leaving tributes of food, drink, and crafts at designated altars, while singing songs and telling tales for her to hear from the shadows.

Yet, this harmony is precarious, as the Glaistig’s temperament can change like the shifting seasons. One moment, she turns furrows and moves earth to help the people she protects, while the next, she might unleash a blight upon the land or make the very ground tremble beneath their feet. Her aura, known as the “reveler’s rapture,” emanates a bacchanalian euphoria, inciting uncontrollable dancing and antics in those who enter its range, making them dance to her whims.

In the heat of battle, the Glaistig’s elegance transforms into a formidable force, moving with ease and grace. She first weakens her foes with debilitating hexes, and then skillfully summons earth elementals to aid her. Her spells are a seamless blend of earth and plant matter, manifested through her terrakinesis. However, being tied to the earth, she is vulnerable in the air, and she does what she can to stay grounded.

The Glaistig’s ultimate desires remain shrouded in mystery, and her actions are often beyond mortal comprehension. Some believe she seeks redemption for her ancient past, while others think she yearns for vengeance, her spirit forever burdened by a long-forgotten crime. Whatever her motives, the encounter with the Glaistig leaves an indelible mark on the hearts of those she touches, be it wonder, fear, or fascination, as her tale weaves through the fabric of time and myth.

Glaistig Pathfinder Stat Block

Glaistig
Midjourney:

A mien of strange, primal beauty surrounds this woman, magnified by the inhuman tone of her skin and her bestial legs.

Glaistig CR 21/MR 10

XP 409,600
CN Medium fey (earth, mythic)
Init +26; Senses low-light vision, tremorsense 120 ft.; Perception +37; Aura reveler’s rapture (30 ft., Will DC 32)

DEFENSE

AC 40, touch 32, flat-footed 28 (+10 deflection, +12 Dex, +8 natural)
hp 422 (25d6+335); regeneration 30 (air; see airbane)
Fort +18, Ref +26, Will +23; second save
DR 15/cold iron and epic; Immune daze, mind-affecting effects, stagger, stun; Resist acid 30, cold 30, electricity 30, fire 30, sonic 30; SR 32; Weakness airbane

OFFENSE

Speed 60 ft., burrow 60 ft., climb 60 ft.; earth glide
Melee earth whip +26/+21/+16 (10d6+20/19–20 bludgeoning, piercing, or slashing plus hex) or leaf whip +26/+21/+16 (20d6+30/19–20 slashing plus hex)
Ranged earth blast +36 (10d6+30/19–20 bludgeoning, piercing, or slashing plus hex) or leaf blast +36 (20d6+40/19–20 slashing plus hex)
Space 5 ft.; Reach 5 ft. (10 ft. with earth whip or leaf whip)
Special Attacks infusions (bowling infusion, deadly earth, entangling infusion, extended range, fragmentation, grappling infusion, impale, kinetic whip, mobile blast, pushing infusion, snake, wall), mythic power (10/day, +1d12), terrakinesis, witch of the fey
Spell-Like Abilities (CL 25th; concentration +35)

Constant—freedom of movement, pass without trace
At will—create water, know direction, purify food and drink, transport via plants
3/day—clashing rocks (DC 29), quickened confusion (DC 23), flesh to stone (DC 26), move earth, summon nature’s ally IX

STATISTICS

Str 28, Dex 35, Con 30, Int 27, Wis 28, Cha 31
Base Atk +12; CMB +21; CMD 69
Feats Combat Casting, Combat ReflexesM, Defensive Combat TrainingM, Improved CriticalM (kinetic blast), Improved InitiativeM, Improved Precise Shot, Point-Blank Shot, Precise Shot, Quicken Spell-Like Ability (confusion), Skill Focus (Bluff), Skill Focus (Sense Motive), Weapon Finesse, Weapon FocusM (kinetic blast)
Skills Acrobatics +40, Bluff +44, Climb +17, Diplomacy +38, Disguise +28, Escape Artist +40, Intimidate +28, Knowledge (geography) +21, Knowledge (local) +37, Knowledge (nature) +37, Perception +37, Perform (dance) +38, Sense Motive +43, Sleight of Hand +40, Stealth +40, Use Magic Device +38
Languages Common, Elven, Sylvan, Terran
SQ divine source, sylvan grace

SPECIAL ABILITIES

Airbane

A glaistig’s sylvan grace ability and regeneration are suppressed whenever she is in the air. While a glaistig is on the ground, only pure elemental air attacks (such as an kineticist’s air simple blast or an air elemental’s slam attack) can suppress the glaistig’s regeneration.

Infusions

A glaistig has access to the listed kineticist form and substance infusions, which she can apply to any of the blasts granted by her terrakinesis ability without needing to accept burn.

This applies to only the base burn cost; a glaistig can’t pay additional burn to gain a greater effect with infusions such as pushing infusion.

Reveler’s Rapture (Su)

Glaistigs emit a bacchanalian aura of euphoria to a range of 30 feet. Creatures that enter the aura’s area engage their wild side, with an effect equivalent to irresistible dance. A successful Will save renders the subject immune to that glaistig’s aura for 24 hours, but the creature still dances for 1 round, even on a successful save. A creature under the effect of a glaistig’s reveler’s rapture can attempt a new save at the end of each turn after the first to end the effect and become immune to the aura. A glaistig can exclude any targets she wishes from her aura’s effects.

Sylvan Grace (Su)

A glaistig gains a deflection bonus to AC and a bonus on attack and damage rolls with her non-melee earth and leaf blasts equal to her Charisma bonus.

Terrakinesis (Sp, Su)

A glaistig has access to a variety of earth wild talents as if she were a 20th-level kineticist, but she manifests them in a visual blend of earth and plant matter. As a being associated with earth and plants, she can perform the earth blast, as well as a special composite blast of the earth element called leaf blast, at no burn cost. A glaistig’s leaf blast is a physical composite blast that deals slashing damage. The glaistig can apply the infusions of deadly earth, entangling infusion, impale, and pushing infusion, as well as any of the glaistig’s universal infusions, to her leaf blast. The glaistig also gains infusions and utility talents listed under her other special abilities, but doesn’t gain any other abilities of a 20th-level kineticist.

Witch of the Fey (Su)

A glaistig can use the blight, disguise, fortune, and misfortune minor hexes, the agony and retribution major hexes, and the natural disaster grand hex as if she were a 20th-level witch; this ability counts as the hex class feature for the purposes of qualifying for feats. The save DC for this ability is Charisma-based. On a successful melee attack, a glaistig can affect her target with either her agony, misfortune, or retribution hex as an additional effect. When she uses her earth blast or leaf blast, she can choose one of these hexes to affect all creatures damaged by the blast.

ECOLOGY

Environment temperate forests or swamps
Organization solitary
Treasure double

Hailed as either protectors or plagues, glaistigs are ancient fey, tied to the earth and wielding its powers. Although not evil, glaistigs are unpredictable and hot-tempered—easily stirred to anger and possessing powerful magic to deal great harm to the objects of their scorn.

A glaistig resembles a comely human woman with greenish skin and the lower legs of a goat, similar to a faun or satyr. Glaistigs usually cover their bestial lower body in flowing robes or gowns, typically woven from leaves frozen in the colors of summer or autumn, and adorn themselves with simple but elegant jewelry. Their haunting eyes show no pupils, and every step they take seems as one move in an endless dance. They can be whimsical, but often move and act with great deliberation, especially when their anger is roused.

Glaistigs are among the oldest and most powerful fey in existence. Legends say that they were once incorporeal spirits of the earth that strove to protect early humans living the simple lives of farmers in harsh worlds, and it was through that protection and proximity that these spirits coalesced into the forms they now hold. Regardless of their origins, many glaistigs still protect swaths of rural countryside, forests, and swamps, as well as the people who live therein. Their protection is often unobtrusive; they prefer to manifest their power and protection from the camouflage of foliage, making it seem like the wilderness itself is acting against interlopers. In times of great need, however, or when they become very angry, glaistigs confront dangers in the open. Inhabitants of places protected by a glaistig often leave food, drink, jewels, and crafts at a designated place of honor, or gather to sing songs or tell tales for the glaistig to hear from the shadows.

Such communities tell stories of the green maiden who lives in the forest or some other stretch of pristine wilderness, and relate a number of cautionary tales about their fickle protector.

Such tales have twofold purpose: to keep the favor of a local glaistig and to protect the young and foolish from doing something that angers the green maiden, which can often mean death. In return for such cautious reverence, those under the elder fey’s protection often find furrows dug and earth mysteriously moved for them, troughs and barrels filled with fresh water during droughts, or even marauding monsters driven far away. But such harmony is often tenuous, and those that leave tribute for a glaistig do so as much to placate her as to praise her. For the same glaistig that brings water and turns earth can blight an entire countryside or cause the ground to tremble. A glaistig’s mere presence can incite others to uncontrollable fits of dancing and demented antics, and those that move a glaistig to rage earn themselves a powerful foe indeed.

In combat, a glaistig moves with ease and grace, typically targeting those under the effects of her aura with debilitating hexes before withdrawing to summon earth elementals to aid her, and bombarding her opponents with leaves and dirt. The living link of her body to the earth and its plants and trees makes a glaistig vulnerable in the air, and she does what she can to stay grounded. Even at the height of anger, however, a glaistig can still sometimes be reasoned with. A glaistig will typically pause to parley, and can be swayed to cease hostilities in exchange for some valuable, preferably magical, item of sufficient value, particularly a wooden or stone item.

While glaistigs themselves have no compunction about bending the truth or flagrantly dissembling, they take extreme offense when others lie to them, and are quite adept at sniffing out falsehoods. When a glaistig deduces that someone has lied to her, even if the untruths were spoken in an attempt at flattery, her outrage is such that she is unwilling to even speak with that person again.

Among some of the most prevalent cautionary tales involving glaistigs is that they sometimes lure young children deep into their wilderness homes, kidnapping them and even replacing them with some form of fey impostor. In truth, these fey enjoy the innocence, honesty, and playfulness of children, and usually keep them only to chat and dance with for a short while before sending them home unharmed.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 Â© 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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