This site is games | books | films

Epic Spell, Dust in the Wind “Psychoportation”

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

Dust in the Wind “Psychoportation”
Psicraft DC: 114
Components: Vi, XP
Casting Time: 1 standard action
Range: 100 feet
Area: 100-foot radius, centered on the caster
Duration: Permanent (see text)
Saving Throw: Fortitude negates
Spell Resistance: Yes

To Develop: 1,026,000 gp; 21 days; 41,040 XP. Seeds: drain (DC 19), energy (weather effects) (DC 25), transform (DC 21), Factors: transform living into nonliving (+10), reduce to 1-action casting time (+20), change target to 20-foot radius (+12), increase area to 100-foot radius (+16), increase save DC by 30 (+60), specific method of breaking spell (ad hoc +10). Mitigating factors: burn 6000 XP (-60).

Drawing upon the winds of time, the manifester unleashes temporal energies which instantly age his foes to time forgotten statues of sand, which are then blown away, scattered to the end of the earth.

Creatures and objects in the affected area who fail their saves are instantly turned into sand sculptures. Within 10 minutes, a fierce wind then blows through the area, scattering the dust over a 2 mile area and destroying the sculptures.

Because the creatures affected are not dead, they can not be restored with true resurrection or spells using the life seed. A wish or miracle can gather the dust, but a successful caster level check against Dust in the Wind must be made in order to break the spell (using Break enchantment, greater dispel magic, or similar effects). If the dust is not placed back in the exact form of the creature (requiring a successful Craft: sculpture check equal to 25 + the creature’s HD), the creature is dead upon the breaking of the enchantment. If the creature is brought to life via a means that does not normally cost it a level (such as true resurrection), it loses one level and one permanent point of Constitution. If it is brought to life via a means that normally costs levels or Constitution, it loses both the level and point of Constitution in addition to whatever penalties the recovering spell inflicts.

XP Cost: 6,000 XP

Scroll to Top