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Dragonne

Dragonne
Dragonne – AI Generated Artwork – NightCafe Creator

This creature has the features of a lion but the wings and scales of a brass dragon, and a wild mane matching its scales.

Possessing the savage instincts oflions with the cunning of brass dragons, dragonnes combine the fiercest features of these noble creatures into predators both awe-inspiring and deadly.

The origin of dragonnes generates endless speculation. The odds of these creatures being direct crossbreeds of dragons and lions are quite remote, for numerous reasons: the two creatures rarely share the same territories; few creatures as clever as brass dragons would choose to mate with simple lions; and dragonne abilities differ significantly from those of metallic dragons. While otherworldly breeding experiments and magical mishaps remain possibilities, few satisfying explanations make themselves apparent.

Although many creatures rightly fear these ferocious hunters, few dragonnes are blatantly evil—most are just highly territorial and seek to defend their homes and hunting grounds from interlopers. Creatures that draw too close to a dragonne’s lair are typically met by the resident’s fearsome roar, followed by its claws and fangs if this warning is ignored. Those who attempt to settle in a dragonne’s territory find themselves harassed constantly until they decide to leave or the dragonne is slain.

These intimidating predators spend the majority of their time on the ground, even when in combat, since their wings prove somewhat ungainly. They typically search for prey and intruders from the air, then land nearby to charge and pounce. Despite their deadliness, dragonnes form strong bonds with those they consider members of their pride, sometimes even adopting creatures of other races. A character with the Leadership feat can take a dragonne as a cohort. Such characters must have an effective leadership level of 10th. Most dragonne cohorts gain levels in barbarian, fighter, or ranger.

A dragonne measures between 10 and 12 feet long and weighs up to 1,200 pounds.

Dragonne

Kain’s 5e Monstrous Manual – Page 36 – Dicefreaks

Large dragon, unaligned
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Armor Class 15 (natural)
Hit Points 110 (13d10 + 39)
Speed 40 ft., fly 30 ft.
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STR 19 (+4) DEX 16 (+3) CON 16 (+3) INT 6 (-2) WIS 12 (+1) CHA 12 (+1)
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Skills Perception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Languages Draconic
Challenge 5 (1,800 XP)
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Keen Smell: The dragonne has advantage on Wisdom (Perception) checks that rely on smell.

Pounce: If the dragonne moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the dragonne can make one bite attack against it as a bonus action.

ACTIONS
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Multiattack The dragonne makes two claw attacks and one bite attack.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Roar (Recharge 5-6). The dragonne roars, sapping the energy from all creatures within 90 ft. Each creature in that area must make a DC 14 Constitution saving throw, gaining 1 level of exhaustion on a failed save.

Dragonne CR 7

XP 3,200
N Large magical beast
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +12

DEFENSE

AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)
hp 76 (9d10+27)
Fort +9, Ref +9, Will +4

OFFENSE

Speed 40 ft., fly 30 ft. (poor)
Melee bite +13 (1d8+5), 2 claws +13 (1d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks roar, pounce

STATISTICS

Str 21, Dex 17, Con 17, Int 6, Wis 12, Cha 12
Base Atk +9; CMB +15; CMD 28 (32 vs. trip)
Feats Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Power Attack
Skills Fly +5, Perception +12; Racial Modifiers +4 Perception
Languages Draconic

SPECIAL ABILITIES

Roar (Su)

A dragonne can unleash a devastating roar every 1d4 rounds as a standard action. All creatures except dragonnes within 120 feet must succeed at a DC 17 Fortitude save or become fatigued. Those within 30 feet who fail their saves are also deafened for 2d4 rounds. This is a sonic effect. The save DC is Constitution-based.

ECOLOGY

Environment temperate deserts
Organization solitary, pair, or pride (5-10)
Treasure standard

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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