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 Captain America
(1944) on IMDb

Captain America (1944)

Captain America

Captain America is a 1944 Republic black-and-white serial film loosely based on the Timely Comics (today known as Marvel Comics) character Captain America. It was the last Republic serial made about a superhero. It also has the distinction of being the most expensive serial that Republic ever made. It also stands as the first theatrical release connected to a Marvel character; the next theatrical release featuring a Marvel hero would not occur for more than 40 years. It was also the last live-action rendition of a Marvel character in any media until Spider-Man appeared in the Spidey Super Stories segment of the children’s TV series The Electric Company in 1974.

The serial sees Captain America, really District Attorney Grant Gardner, trying to thwart the plans of The Scarab, really museum curator Dr. Cyrus Maldor – especially regarding his attempts to acquire the “Dynamic Vibrator” and “Electronic Firebolt”, devices that could be used as super-weapons.

In a rare plot element for Republic, the secret identity of the villain is known to the audience from the beginning, if not to the characters in the serial. The studio’s usual approach was the use of a mystery villain who was unmasked as one of the other supporting characters only in the final chapter.

Captain America (Steve Rogers)

Captain America
Captain America #109 (January 1969).
Cover art by Jack Kirby and Syd Shores.

Captain America, the alter ego of Steve Rogers is a Marvel Comics superhero. Steven Rogers started off as a frail fine arts student who studied illustration. The timeframe for this was before World War II, in the early 40s.

Despite being the perfect and famous hero, Rogers began without any special powers. On the contrary he was rather fragile and with weak health. He was given some Super-Soldier serum, which gave him super strength and speedy agility. His mental abilities grew strong also. Through vigorous training, he became a brilliant field commander in battle, never going wrong or making the wrong decision. He had mastered the art of Jiu-jitsu and judo, and combined it with his gynastics ability. He was able to throw objects with deadly accuracy.

Captain America’s mission was to serve the USA as an uber-soldier, an indestructible force, to fight against the Nazis. He served both as a counter-intelligence agent to destroy Nazi Germany’s head of terrorist groups, known as the Red Skull. Captain America was the codename he was given by the USA, to inspire confidence in the American people that the USA could win the war.

Captain America was the embodiment of the perfect human. Forever fighting for justice in the battle of good and evil, he was an all time hero that people aspired to.


Stat Anything – Captain America (MCU) | New NPC for Fifth Edition – DMDave | All Things Fifth Edition

Captain Steven Grant “Steve” Rogers is a World War II veteran, a founding member of the Avengers, and Earth’s first superhero. Rogers had suffered from numerous health problems, and upon America’s entry into World War II, was rejected from the service within the United States Army despite several attempts to enlist. Rogers was the only recipient of the Super Soldier Serum developed by Abraham Erskine under the Strategic Scientific Reserve. Determined to serve, Rogers ultimately volunteered for the Project Rebirth, which enhanced the frail Rogers’ body to the peak of human physicality. Mistrusted by Chester Phillips, the head of the SSR, Rogers was relegated to propaganda campaigns and was given the new moniker of Captain America. Rogers later joined the war with a combat role after he single-handedly liberated captured Allied prisoners of war.

Captain America

Medium humanoid (human), neutral good


Armor Class 18 (tactical gear, shield)

Hit Points 247 (26d8 + 130)

Speed 60 ft.


Abilities Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 14 (+2), Wis 18 (+4), Cha 18 (+4)


Saving Throws Str +10, Dex +10, Con +10, Wis +9

Skills Athletics +15, Acrobatics +10, Perception +6, Persuasion +9

Senses passive Perception 16

Languages English

Challenge 16 (15,000 XP)


Brave. Captain America has advantage on saving throws against being frightened.

“No, You Move.” (3/Day). If Cap fails a saving throw, he can choose to succeed instead.

“I Can Do This All Day” (Recharges after a Short or Long Rest). As a bonus action, Cap can regain 50 hit points.


Actions

Multiattack. Captain America makes three melee attacks.

Unarmed StrikeMelee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Shield Bash. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Throw ShieldRanged Weapon Attack: +10 to hit, range 50/150 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. The shield returns to Captain America after he throws it.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Cap can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Captain America. A creature can benefit from only one Leadership die at a time. This effect ends if Cap is incapacitated.


Legendary Actions

Captain America can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Cap regains spent legendary actions at the start of his turn.

Attack. Cap makes one melee weapon attack.

“On Your Left.” Cap moves up to his full movement speed.

Throw Shield (Costs 2 Actions). Cap makes a throw shield attack.

Originally Posted by Bane of the Dicefreaks forums.

On this Thread

Steve Rogers, Captain America
Medium humanoid 
Wounds59 WP, 510 VP (30d8+270)
Initiative+17
Speed40 ft.
AC45 (+16 defense, +9 Dexterity, +10 shield), touch 35, flat footed 36
Base
Attack/Grapple
+30/+39
Attackshield +50 melee (2d10+19 /19-20) or shield +49 ranged (2d10+19/19-20)
Full
Attack
Flurry of blows +50/+50/+50/+45/+40/+35 melee (2d10+19 /19-20)
Space/Reach5 ft./5 ft.
Special Attacksstun(30/day DC 32)
Special
Qualities
Damage reduction 10/bludgeoning or adamantine, defensive roll, evasion, light
fortification, martial artist, perfection, shield mastery, tactical genius
SavesFort +37, Ref +37, Will +30
AbilitiesStrength 29, Dexterity 29, Constitution 29, Intelligence 16, Wisdom 24, Charisma 26
SkillsBalance +49, Bluff +23, Climb +29, Concentration +24, Craft (drawing) +13, Computer Use +8, Diplomacy +45, Disguise +13, Drive +24, Escape Artist +24, Gather Information +23, Hide +29, Intimidate +30, Jump +31, Knowledge (current events) +8, Knowledge (tactics) +46, Listen +22, Move Silently +29, Pilot +24, Search +13, Sense Motive +17, Spot +23, Survival +23, Swim +29, Treat Injury +15, Tumble +49, Rope Use+24
FeatsBounding Assault, Close-Quarters Fighting, Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved Critical (unarmed), Improved Disarm, Improved Feint, Improved Initiative, Improved Toughness, Improved Trip, Indomitable Soul, Iron Will, lightning reflexes, Lunging Strike, Mobility, Power Attack, Rapid Blitz, Shield Sling, Shield Specialization, Shield Ward, Spring Attack, Stunning Fist, Weapon Focus (unarmed), Whirlwind Attack
Epic FeatsEpic Endurance, Epic Fortitude, Epic Reflexes, Epic Will, Superior Initiative
Climate/TerrainNew York City
OrganizationSolitary (unique) or with cohort (Falcon) or with Avengers.
Challenge Rating30
TreasureEquipment
AlignmentLawful Good

Martial Artist

  • Captain America is the greatest unarmed combatant in the Marvel Universe.He gains bonus fighter feats as a fighter of his hit die and unarmed damage and feats as a monk of his hit die.
  • Cap is never considered flanked.
  • Missing Cap with a melee attack provokes an attack of opportunity from him.
  • Captain America gains a +8 bonus to attack and damage rolls when fighting unarmed.
  • Captain America gains a +3 bonus to AC for every -1 penalty he takes to attack while using Combat Expertise.
  • Captain America’s unarmed strikes deal bludgeoning, slashing, or piercing damage, as he sees fit. It is a free action to change the type of damage he deals.

Perfection

  • Due to his infusion with the Super-Soldier serum, Rogers is physically perfect in everyway. His reaction time and Strength exceed that of a normal human and all his other physical abilities are at their maximum potential.
  • +5 bonus on all physical based skill checks.
  • +5 bonus to initiative checks
  • +5 on all Fortitude and Reflexes saves
  • Cap receives a +4 bonus on checks and saves to resist nonlethal damage while Swimming, Constitution checks to keep running, during a forced march, hold his breath, avoid damage from starvation or thirst and Fort saves made to resist hot or cold environments and resist suffocation damage.
  • Maximum vitality points.

Shield Mastery

Rogers has perfected a unique fighting technique making use of his indestructible shield. He uses it in combat for both offense and defense as easily as he uses his natural weapons.

  • -Cap receives a +10 to strike and damage when using his shield in combat.
  • -When using his shield in combat, Cap can use all abilities as if he was unarmed
  • -Cap’s range for throwing his shield is tripled.
  • -Cap can use his shield to block incoming melee and ranged attacks. As an immediate action that counts against his attacks of opportunity for the round, Captain America can use his shield to intercept an incoming melee attack. Cap makes an opposed roll with a (see below) bonus to his roll. If he beats his opponent’s attack, the shield takes the hit and the damage.
  • Captain America can make as many defense rolls in a single round as he has attacks of opportunity available, but each sucessive roll in a round takes a cumulative -5 penalty.
  • Cap rolls 1d20 + 43 to defend against attacks. Using Combat Expertise increases this roll by the amount his increases his armor rating.
  • When using his shield in this way Cap receives DR 40/- and Energy Resistance of 200 and provides him with heavy fortification.

Tactical Genius

Rogers is a natural leader and tactical genius with no equal, even Dr.Doom affords his respect as a leader. By succeeding in a Knowledge-Tactics skill check which he receives a +10 bonus on(DC=10+total ECL of the adversaries+1 per team member) he is able to give himself and those under his command a solid plan which grants a number of bonuses. The effects last for six hours.

Establishing a plan takes 10 minutes minus 1 minute for every point by which he exceeded the skill check DC. (Minimum 1 minute) Cap must choose whether he will grant offensive or defensive bonuses before he attempts his skill check. Failure wastes 5 minutes and increases the DC by a cumulative 2 points. Cap is able to make his check multiple times to grant both coherencies.

Offensive Coherency

Captain America grants his team and himself a +5 bonus to attack, damage, and special attack DCs.

Defensive Coherency

Captain America grants his team and himself a +10 bonus to armor class, saving throws, and skill checks.

As a swift action that provokes an attack of opportunity, he can boost those within 60 feet of him with a quick shout. This provides either a offensive bonus at +2 or defensive bonus at +4. This does not stack with offensive or defensive coherency and lasts 8 rounds. Cap may not use this ability on the same allies for 1d4 minutes after affecting them.

Possessions

Captain America only has two standard pieces of equipment. He wears a suit of micromesh chain mail crafted by Tony Stark and carries his unique indestructible shield.

  • Body armor Damage reduction 10/bludgeoning or adamantine and light foritification.
  • Indestrucible Shield: Cap carries a shield made of a unique vibranium and iron-alloy blend that renders it stronger then adamantium. It was resisted direct blows from Thor’s Hammer or the Hulk without damage. The shield possesses DR 100/-, Energy Resistance (all) 200, 300 hp and a break DC of 200. It functions as a +8 large shield
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